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A jam submission

EmPopView game page

Life simulator of you as a bubble. Your emotional state is your weapon, your power.
Submitted by Rakudajin, Xantur — 2 days, 12 hours before the deadline
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EmPop's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1034.0324.032
Presentation#3753.0003.000
Theme#4162.8712.871
Fun#5302.2582.258

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The core idea of the game is based on Michel Foucault’s concept of power and how each human is both a product of powers they were affected with, and the thing that makes those powers.

Michel Foucault is one of the most influential philosophers of the 20th century, and his idea of power (e.g. biopower) is the most significant definition of "power" in the current day humanities and social sciences. According to Foucault's understanding, power is based on knowledge and makes use of knowledge; on the other hand, power reproduces knowledge by shaping it in accordance with its anonymous intentions. Power creates and recreates its own fields of exercise through knowledge. (taken from wiki) In a broader sense, it encompasses ideas, emotions, behaviours, and pretty much everything else in the social world.

In our game, very much in accordance with Foucault, you are formed by other powers while you are a child, but later, you become a propagator of those powers to others.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+1)

I enjoyed the art style! I'm used to seeing pixel art so it is a very nice change of pace!

Developer

Thank you!

Submitted(+1)

Very unique experience. I think the game could have been somewhat shorter as the core gameplay got a little tedious, but maybe that was intended. Can't say the game was for me really, but I can appreciate the vision and ambition behind it.

Developer

Thank you so much! I also felt it was a bit too long, but some of the friends who tried said otherwise, so we kept it :) We plan to work on making the gameplay more rewarding to compensate for it in the later version

Submitted(+1)

Great visual design and Foucault definietly wasn't on my Game Jam Bingo Card but it's a welcome creative take! The idea of influencing other bubbles while they in turn influence you is cool, and the color modulation is a clear way to express it. I was a bit confused on the "goal" of the game and exactly what determined each bubbles aura, but nonetheless enjoyed floating around making everyone else angry and sad.

Developer

Thank you! :D

Yep, the goals are the main drawback - we used it mainly as a feeler, with a focus on meta-narrative. But our next stop is making the resource-gaining more driving, with some perks and level-ups to illustrate it. Right now, they influence only the rate of gathering them and the final game results. 

Viewing comments 3 to 1 of 23 · Previous page · First page