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How does your game represent "Power"?
Buster's bunker is equipped with three defensive armaments, but only two power cells to power them. As waves of enemies appear, power must be removed from at least one weapon at all times. The power cells drain with use and must be periodically recharged.
The bunker itself also increases in its defensive power as progresses, from several upgrade tracks for each weapon type.
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Comments
Honestly extremely fun game. It's really fun multitasking between swapping batteries to address the most pressing threat while trying to upgrade your weapons so you don't get overwhelmed. The anti-air is a bit useless since the helicopters don't do any damage and your other two weapons are more than enough, but honestly I had a ton of fun playing this. Great work!
I really liked the theme of the game!