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How does your game represent "Power"?
You have to manage your power in game and make it to the end to recharge before you run out.
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Comments
Really cool basis for a fun platformer! I love the Neptr design from Adventure Time, and the movement is really satisfying. I do think the thrusters are a bit hard to understand right away, it took me quite a bit to figure out the timing for the boosted jump. Nice work!
aesthetics and tileset were nice and ominous. i'm pretty stupid but level four had me stuck for a while!
The Character looks like BMO! So Cute!
Damn I was truly just a little guy roaming about making it from here to there. Loved the art style of the mc! THEY WERE SO FRICKIN CUTE! Big fan of the moving with purpose kinda mechanic with the energy usage. Great job!
Fun little platformer with a fog of war twist. Strong theme, and I love an eerie post-apocalyptic vibe!
Well done! I like the relation to the "power" theme, very creative. And strangely addictive haha, I found myself determined to finish! Congrats on a well-done game.