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A jam submission

EXOFRAME.EXEView game page

Submitted by Kuptchi — 1 hour, 48 minutes before the deadline
Rated by 3 people so far
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EXOFRAME.EXE's itch.io page

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How does your game represent "Power"?
Game is a power trip, you play as a giant mech, destroying buildings and monsters roaming around. If you mech gets damaged enough it runs out of power

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Comments

Submitted

This game felt really polished despite the prototype graphics, and the juice on this game is really well done. Honestly the game is quite fun and enjoyable, even though it feels barebones. As the guy below me said, the camera for the boss was a bit wild, and without a health bar or some kind of indicator I was kind of left confused during the fight. Anyway, well done!

Submitted

Nice game, had a blast blowing up buildings! The way they get destroyed feels nice - really feels like a building is collapsing.

Two health system is interesting, there is potential for tighter level design with it. 
Right click zoom feels weird, not sure it was necessary, maybe could zoom out instead? Would help with the boss fight - camera there kept turning in circles, it was a bit dizzying. 

Tutorial was nicely written, but could have been faster.
Difficulty was alright - took a bit to learn to be careful, then became much easier, at least until the boss fight, where it was challenging again.

Not seeing a health indicator for boss made me realize how important they are. We forgot to add it to our own game as well (all nighters before submission due time are rough)

Anyway, thank you for making this game, it was fun!

Submitted

Great sound and visual effects. Also surprisingly good movement of the mech and camera. I could see this being developed further with more enemies, it reminds me a bit of Helldivers 1!