Submitted
PiVPlay game
Fractured Horn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #118 | 3.633 | 3.633 |
Presentation | #176 | 3.800 | 3.800 |
Theme | #453 | 2.733 | 2.733 |
Originality | #523 | 2.633 | 2.633 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You get physical power(strength) through sacrificing your health.
Comments
Not bad at all! My favorite part of the game was the art, although it was hard to see. A game made for ants! Interesting concept, I wish it had a little bit more innovation. Holding down m1 and moving around in circles got tiresome...
Submitted
POWER OF LOVEBALLi like the concept. its pretty thrilling, the art is pretty good. good job.
Submitted
POWER OF LOVEBALLI really wanted to see what happens at the wave 30, but i just can't handle the amount of enemies and their health at waves 10+. Still pretty sure i have the highest wave reached here, hehe. I really dig the pixel art, RISK/reward felt great, although theres much more risk than reward. Our games are very similar, you are right! It's like a ROR1 to ROR2 relationship, lol. Great game!
Submitted
GOD OF HANDSYeah I think the balance is one of the worst parts of this game, I've already rebalanced the game, but can't do anything about it for now. And RoR is a pretty big inspiration for this game, though one look at the items is probably enough to see that lol. Thanks for playing and I'm glad you enjoyed it!
Fun game, I really enjoy wave based shooter games so I had a good time :) I think some additional weapon types/playstyles could help - it'd make it a bit more vampire survivors-y but that's not necessarily a bad thing, part of the fun is trying new things out. The charge attack felt pretty good and I liked having a dash too, though it was kind of hard to read the text on what I was picking up while also trying to dodge enemies. I just assumed I got stronger and left it at that. Overall though from the gameplay to the sound design, nice job!
Submitted
Dryer FlyerYeah, I also had problems with the item display, kind of hard to read that, understand it, and dodge all the enemies at the same time. No clue how to fix it, if the item took too long to display then it would take too long to get through all the items, but too short and it just doesn't give enough time. In the end I also adopted the strategy of just assuming I was getting stronger. Thanks for playing though!
Fun game! The risk/reward dynamic going on here makes the game a thrilling experience. The music is also really nice.
Good job!
Submitted
Frog WizardThis game is tough! I really like the dynamic of sacrificing your health for more power/progression!
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Orb of DoomThis game is tons of fun and the action flows really well! I only wish the camera was zoomed in a bit more, it was kind of hard to follow the action at the start because of how small everything was! But still even with that in mind, I managed to have tons of fun! Well done!
Submitted
_sheld[ON]Dig the risk of rain vibes :) And the right click attack makes me feel especially powerful
Submitted
ORBLORGO COMMANDLoved this, every design decision here feels great to me. Banger soundtrack and an amazing sfx and game feel. I'm gonna play more when I have time, and would love to see this get taken further. The risk of choosing to sac 61 health when you have 63, it's just really good decision making for the player.
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Bladebearer: RecarvedThis had some fun gameplay, I really enjoyed it. Using health as the only currency is an interesting design choice.
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A Powerful Messagei loved the theme. the presentation is out of this world. this game has me hooked. i just wished the bad guys moved a little slower but that just might be a skill issue on my part.
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10 Second HeroI regret to say HUMANITY HAS BEEN LOST! Fun and challenging, feels very smooth and plays well. I felt like I was missing something with regards to how to power up my character, felt like I stayed pretty weak and mostly kited enemies around (even with charge and dash attack) ~ and levelling up with percentages of health was a bit slow to regen. I think still in its current state it's nicely done and could definitely be expanded!
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PWR//RUNSolid little VS clone. I felt like my damage never got crazy powerful, so it was more just running around and outlasting, but that might've been RNG. Really liked the music.
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The Pawer StruggleThis game was a LOT of fun. The game loop is easy to understand but engaging, with a noticeable increase in strength, various enemy types, etc. I got to level 29, and I think my only gripe would be the leveling up requires percentage instead of base health which reallllly slows down progress after just a couple level ups. Keeping it a little more linear would probably help it stay engaging in the higher levels. Amazing game!
Submitted
Aether Core Industries
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