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How does your game represent "Power"?
this game meets bigmode theme of "power", since you are creating weapons for clients, you end up potentially deciding victors in fights, or wars. You have a lot of power in your hands that you must decide to responsibly use. For example, giving a deadly weapon to a drunk might end up with many lost lives on your hands.
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Comments
Awe, I loved this! Wish it could go on longer! I obviously didn't make the right call when giving a blade to a gorilla...
Very cool concept. I immediately tried to get as many people as possible killed, which may not have been the intended way to play but it was very fun seeing the death counter go up. Loved the Gorilla.
Enjoyed the game! Intrigued to see whether different choices lead to different customers in future etc.
Very big fan of the pixel art. I feel like this game has a lot of potential with deciding if you give good guys or bad guys weapons.
hj
really liked the presentation and the characters, good job