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OddTimes

30
Posts
5
Followers
A member registered Apr 19, 2020 · View creator page →

Creator of

Recent community posts

Thanks for the review. Have a look into the game’s description. There already is a fast forward function made exactly for skipping low levels compared to your highscore. (Press F Key, or bumping three times into the left screen boundary)

Thanks for your review. An option for waiting until a button is pressed between rounds crossed my mind, but didn’t make it into the game yet. Instead, you can simply use the fast forward function and add 3 stars to know your highscore.

I liked the way you used the tilesheet, especially the mini-animations (star + oval = walking person) and the turned turnips = trees, etc.

Cool little platformer. Recharging double jump mechanic sure feels “celesty”.

Liked the idea to play on a little retro console.

3D Snake! Quite a supriese.

That was quite fun. Liked the crafting mechanic and the time constraint. Although it sometimes got a little stressful.

Thank you for your detailed feedback! I am glad, you enjoyed the game.

Tubes are required for some of the  higher upgrade levels, as upgrades need additional material types later.
Yes, there is an ending:
MINOR SPOILER AHEAD
Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens.
When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently.

Thank you for your detailed Feedback! I am glad, you enjoyed the game.
Tubes are required for some of the  higher upgrade levels, as upgrades need additional material types later.
Yes, there is an ending:
MINOR SPOILER AHEAD
Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens.
When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently.

Nice little cooking game. Sometimes, it is a little hard to figure out what the alien wants exactly and gather all ingredients within the time limit.

The artwork looks great and feels unique! However, it is hard to understand the game mechanics, i. e., what to click/use. Maybe add some introductory levels or some other way to progressivly let the player learn about the ingredients and machines.

A little hard to get into, but nice simplistic graphics.

 Game looks nice, but you somehow get invincible when crashing in too many asteroids. ;-)

Liked the army recruiting/cloning mechanic, although it caused some lag.

I liked the prototype and also saw potential in it. There is no need to give excuses for the development state your prototype currently is in, like you do in your game description. ;-) Everyone here understands, how time consuming gamedev can be; especially when attempting such a complex topic as 3D factory/automation management. Keep up the good work and do not feel discouraged, if you originally aimed much higher for your jam submission.

Interesting world crafting game. Curious morse message concerning what is going up "upstairs". ;-)

Cute little farming/quest based game. Sometimes it is quite hard to pick up a crafted item.

Liked the endless map generation, but far too many crashing errors, such as the aforementioned crafting.lua:53 attempt to index field '?' (a nil value).

I wonder what kind of slime exactly the alien puts on my donuts there. :-D

Liked the controls, as the alien quite intuitively moved where I wanted it to be. Without a tutorial, the start is too much trial and error. Maybe also add some simple pastries not needing all ingredients/machines to make level progression at early levels more smooth.

Papers Please with Burgers and Aliens!

Nice simple haptic crafting mechanic.

Excellent submission. Unique combination of game mechanics (crafting cards + discarding cards after running out of stack + looting for new card parts). This game made me want to play on after the end. There should definetly be an extended version in the future.

The pushing mechanic felt quite uncommon; on the one hand innovative, on the other hand somewhat clunky. The general pacing was a bit too slow for my taste, but nevertheless an interesting experience.

Nice short twin-stick-shooter-like game. Item magnet and knockback felt good.

Nice puzzle platformer with an innovative shape shifting mechanic. Liked it!

Charming game with cute graphics. Resource collecting felt nice.

Great animations and solid crafting system! The artwork felt pretty well put together.

Solid rythm game mechanics. It certainly immediatly reminds of Crypt of the Necrodancer.

Cute short tribe management game. Liked the solid and simple controls.

Interesting combination of turn-based, rpg, puzzle and crafting elments. This has some potential! I also like the simplistic pixel artstyle.

Cool little game! Liked the concept of multiple episodes with varying yet similar mechanics.

Made me appreciate Earth for being the only planet with cheese much more!