Thanks for the review. Have a look into the game’s description. There already is a fast forward function made exactly for skipping low levels compared to your highscore. (Press F Key, or bumping three times into the left screen boundary)
OddTimes
Creator of
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Thank you for your detailed feedback! I am glad, you enjoyed the game.
Tubes are required for some of the higher upgrade levels, as upgrades need additional material types later.
Yes, there is an ending:
MINOR SPOILER AHEAD
Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens.
When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently.
Thank you for your detailed Feedback! I am glad, you enjoyed the game.
Tubes are required for some of the higher upgrade levels, as upgrades need additional material types later.
Yes, there is an ending:
MINOR SPOILER AHEAD
Far to the left is a unique boss alien significantly larger and more powerful than the usual aliens.
When beating it, you win the game. Afterwards, you can continue playing, but obviously then there is no real challenge left, currently.
I liked the prototype and also saw potential in it. There is no need to give excuses for the development state your prototype currently is in, like you do in your game description. ;-) Everyone here understands, how time consuming gamedev can be; especially when attempting such a complex topic as 3D factory/automation management. Keep up the good work and do not feel discouraged, if you originally aimed much higher for your jam submission.
I wonder what kind of slime exactly the alien puts on my donuts there. :-D
Liked the controls, as the alien quite intuitively moved where I wanted it to be. Without a tutorial, the start is too much trial and error. Maybe also add some simple pastries not needing all ingredients/machines to make level progression at early levels more smooth.