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A jam submission

Purrsuit and EvadeView game page

Submitted by CY3OR6 — 20 hours, 7 minutes before the deadline
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Purrsuit and Evade's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#942.2782.417
Enjoyment#1052.2002.333
Overall#1161.6971.800
Sound#1171.2571.333
Visuals#1201.4931.583
Black Cattiness#1251.2571.333

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Say something about your game if you wanna! :D
It is unfinished I could just make the core game loop in one day As I had to do it between my day job.

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Comments

Submitted(+1)

Love the title! My highest score was 40 :D Definitely addictive, as I kept on trying! I think some added audio would give this game a big boost :) Also, for me, the enemies continued to speed up after each unsuccessful attempt, when resetting to try again. It would be good if they only sped up per round, after catching each laser dot! Overall though, great work :)

Submitted (2 edits) (+1)

An interesting take to the snake formula, you could also allow the player to turn with the left and right arrow keys.
My score: 50

Developer(+1)

I am Planning to polish it out more after the jam I will add your feedback and make it a little harder challenge it then

Submitted(+2)

I liked this game. I think with a bit of polish and added sound it would make a good mobile game

Developer

Planning to do that after voting ends I played your game to it was fun

Submitted(+2)

Reminded me a little of snake but instead of dodging your tail you dodge enemies.
Cool idea!

*but enemies are too fast, could not outrun them :D

Developer

Ya got the Speed feedback will fix it after the jam and add Visuals and Sfx with power system

Submitted(+1)

I see the vision. I'd like to see this expanded upon a bit more, too bad you didn't have much time. Hope to see this updated in the future!

Developer(+1)

I also want to work on it a little more

Submitted(+2)

kinda cool, but the cant dind really look like a cat, and the controls where a bit confusing

Developer

was so engrossed in coding that I didnt have time to do any artwork or audio