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Square ninja classic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #574 | 2.636 | 2.636 |
OVERALL | #614 | 2.636 | 2.636 |
DESIGN | #616 | 2.545 | 2.545 |
MUSIC | #618 | 2.091 | 2.091 |
SOUNDS | #625 | 2.182 | 2.182 |
INNOVATION | #663 | 2.364 | 2.364 |
VISUALS | #808 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting idea. As mentioned by others, there seems to be inconsistencies in the movement and collisions, a bit frustrating when the character bounces off without finding the cause. Good level design though, well done!
Thank you
Pretty neat game idea, however the movement/collision felt a bit inconsistent at times. The music is a bit repetitive. I take it the theme of the game is, less movement = more precision, maybe?
It was meant to be: Less time the better it is. As in speedrunning you want to get the least amount of time.
Enjoyable movement concept, but inaccuracy and inconsistency meant I could only try and complete the levels and not speedrun them.
- My favorite thing was the notion of of being able to move just while next to a wall, creating potential for roof movement and making the act of leaping from a surface feel more impactful. It made for a novel way to try and reach the end of each level.
And the ninja felt like the perfect character for this concept.
- Regrettably, though you've shown your scores and it seems cool, I was constantly battling inaccuracy and weird moments that broke attempts to flow through the level as I wanted.
When moving left/right along the ground sometimes the character would hop instead, like it's hitting a collider inaccurately or something, and the same would happen when trying to climb a wall where it would just pop off the wall, completely ruining my run even when I was just trying to complete the level.
And there wasn't enough feedback to know when you were properly on a surface enough to be able to use it, like when needing to use the roof.
If possible a simple addition like changing the sprite to grey when the ninja is in the air/can't be interacted with would be helpful. A more advanced addition if possible would be the concept of buffering movement which would help make trying to speedrun this more accessible-basically setting a flag and keeping it for a moment to say you had pressed a direction, triggering that when you hit a surface. That way you wouldn't need to be frame perfect when hitting a surface-which is already a bit difficult to tell right now as there's no animation/change to show when you have.
A nice concept and I liked enough completing level 5, but I was struggling to much to have fun trying to reach the level 1 3 second requirement to unlock level 6.
The idea of having the ninja change when it can and cannot jump is a really cool one! I'll make sure to keep it in mind! With the "Bouncing off" well, I know it's a problem with the tilemap being many collision shapes but I don't know how to fix it in Godot game engine. Also, I forgot to mention it in the tutorial, but you can press "R" to restart a level and it makes things so much easier.
Pretty fun game! Great work!
Thank you!
This was a fun one, the movement felt a little slow but I got used to it. Good entry!
thank you!
I really liked the level design! I like the movement system, it adds a lot of depth rather that it being a regular platformer! having a way to be a bit more in control would be nice, maybe a slow motion feature for timing really tight corners (that's just personal preference though :D). The whole speed-run for less is more is also a unique take! Overall, great game!
I thought of adding a slow-motion option to it, but I wasn't able to find an easy way to do it in the game engine I used, and if I did, then the timer would probably get messed up. And thank you for liking the game :) .
I like this game! Great gameplay! Good job!
Please check my game as well ;)
Thank you, im going to check out your game now!
I tried out your game, I encounter a bug, i got stuck on a wall and i couldn't move, i tried it out again and it happened to me again, when i jumped and got stuck this time in between two platforms. the controls weren't very responsive as well, they felt very sluggish
Where did you find this glitch? I found one similar to what you described in development but I think I fixed it, but it might be the same one.
when you jump in between the two platforms
Oh, that one, you can just press "R" to restart the level, I have no clue why that happens; as the collision box should be able to fit 100% of the time.
oh ok, I'll retry the game later on
ok i played it again, i got it to work, it was fun, the controls are interesting to move the ninja, not bad. good job
Thank you