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Patrick's Black and White World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
INNOVATION | #210 | 3.353 | 3.353 |
MUSIC | #246 | 3.265 | 3.265 |
SOUNDS | #368 | 2.853 | 2.853 |
OVERALL | #379 | 3.206 | 3.206 |
DESIGN | #384 | 3.088 | 3.088 |
THEME | #394 | 3.029 | 3.029 |
VISUALS | #430 | 3.206 | 3.206 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i like the at and the conpert awesome job :)
Very nice game!
Really interesting concept. I really like the idea of a puzzle game where the player can control the level with buttons. The player controller was also nice to control, it was a little floaty but I think that's perfectly fine for a puzzle platformer game.
A couple suggestions, I think the difficulty curve is a little steep. The difference in difficulty between the first and second level is a little big. There were also a couple things level design wise that could be touched up on. For example in level two there is a blind jump near the beginning which is never fun.
Overall great game, I had a lot of fun playing it!
Interesting concept and great work for the given theme. I loved the character design and the environment set up. Puzzles are really well made, although I found level 2 really difficult and got stuck there. But I can surely tell great effort has been put into designing the puzzles. Also, loved the music. Great work man!!
I'd really appreciate if you can play and review my game when you get time. Thanks!!
Thank you for the Feedback! Our Music designer Luiz worked especially hard on giving out game the right ambiance! And yes we may have gone a little overboard with level 2 the curve was steep and probably would have been better for a level 3 or maybe even higher, sorry about that one! We will also take a look at your game wich from what i just saw real quick has amazing artwork!
Thanks a lot!!! :)
An intriguing concept that can be exported into many moods and genres by switching up the color pallet. The one-time buttons were a bit annoying, especially as it takes multiple times to even understand one part of a puzzle. Good game!
Thank you for your feedback! Yeah the whole buttons being gone was kinda more because making puzzles is definitely not my speciality so I figured to make it at least somewhat challenging is to make every move count, but then i feel like we should have included either a checkpoint on longer levels, make the levels shorter so it isn't a pain to reset, or add more colors to give different button variety . Definitely something that needs to be worked on but we will get it and hopefully make great and interactive puzzles!
I really liked the idea of this game. I get the feel you were going for with the design, but I think it was just a little too much to have the puzzle buttons be one-time-use along with the difficult jumps from the platform aspect. If it was just the puzzle aspect (like the first level) it wasn't as frustrating to restart if I messed up the puzzle, but that second level was just really hard to do between trying to platform and remember the order to press the buttons (especially after finding some of the buttons were hidden). Overall, it's soooo close to being a really great game!
Thank you for the feedback! Yeah we kinda went a little heavy on the second level, mostly because of how easy everything else was, but we went a bit overboard we definitely have to find a balance between puzzle and platform, but we will work on it to hopefully make it a good game!
I liked the mood, the visuals and music blend well. The gameplay is a bit confusing at first, but the ideia is interesting.
Thank you for the Feedback! Yeah we should have added a bit of a tutorial or a rule page, we will fix that up and hopefully give the player a better gameplay!
I do wish the game had coyote time as I often found myself falling off ledges and failing to jump. Apart from that however the idea is pretty cool and I like the aesthetics and sound. I did get stuck in the second level unfortunately so couldnt play very far.
Thank you for the FeedBack! However I do not believe unity has coyoty time but we will be fixing the collider to give the individual more time to make a jump! Also yes unfortunately there is a small bug there that we have been trying to figure out it might be a stray collider we are unable to see but we just may have to redo that whole area to find it so we will definitely fix it after the Jam if you still want to go all the way through all you have to to is jump straight up at that area and the fan will take you and if you get stuck you can wiggle out, sorry for the inconvenience!
The second button in the first level is hidden by a rock, making the mechanic confusing and more hard to understand then it actually needs to be, the second level is way too hard and in the second level there is a floating button the appears only when you get close to it and it doesn't change color. Also some Koyote would be really nice, because as it is the game is hard :/
Ps. Good job with the music tho :3
Hello thank you for the feedback! The hidden buttons and the disappearing/reappearing button is unfortunately part of the design we tried to give a hint in the first level by placing a few arrows just in case. As for the Coyote time, I do not think that is something we can implement in unity, I admit I have heard many people mention it this Jam but have never heard of it before, but we will be fixing the collider to allow the individual more leeway with jumping!
Coyote time is a feature that you need to code it in your player controller (the one that controls the input/movement of the player). Is a really easy thing to add (that can be done pretty much everywhere, so i really don't see why it shouldn't be possible in unity), it requires like 2/3 mins to code, and you can find many great tutorial on how to implement it on the internet, like this one right there (obviously the vid isn't mine):
(Timestamp for coyote jump: 2:45)Hope it was helpful...
Yes it was! We were completely unaware of this feature as for the most part this was our "first" real game, we will definitely work on it to give it a better feel!