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Orb Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #229 | 3.446 | 3.446 |
INNOVATION | #534 | 2.635 | 2.635 |
VISUALS | #534 | 2.905 | 2.905 |
DESIGN | #536 | 2.716 | 2.716 |
OVERALL | #572 | 2.757 | 2.757 |
MUSIC | #868 | 1.365 | 1.365 |
SOUNDS | #907 | 1.365 | 1.365 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool game! I really like how you use the theme as a risk/reward mechanic and the pixel art is lovely :D
Like most have said, the big blue enemy is a bit frustrating and you have to risk almost all your health just to get through perhaps not the best idea, I think you should let the player choose that when they're more confident with their skill.
But overall, very good game! Great job!!
Thanks for the feedback! The way to get pass the blue enemy is to intentionally take damage to get there in time. I am planning on releasing the version 1.1 of the game, which will try to make that more clear to the player.
Cool game, too bad it didn't have any sounds, if you don't know how to make sounds I personally used a generator which helped out a lot https://sfxr.me/. It can be kind of confusing to figure out what you're supposed to do, maybe zoom out the camera a little so you can see the big blue enemy blocking your way before he actually blocks your way. Maybe add some checkpoints because it's quite annoying when a laser hits you at the end and you have to go through the whole level again. Took me ages to figure out what to do about the big blue enemy and when I finally got past him, it took me ages to figure out how to get through all the lasers so a checkpoint when you go through the door would have been nice.
Overall a nice game. Would be nice if you could check out mine.
The key to victory is to get hurt on purpose by the orange enemy, making you faster, so you can pass before the blue enemy blocks the door.
I tried playing multiple times to get past the big blue ball, was hard but i did manage to get it. Speedrun is they key here xD. Other than that i liked the minimal visuals and art. A change of sprites and some additional vfx would surely improve the game. good job 10/10
The key to victory is to get hurt on purpose by the orange enemy, making you faster, so you can pass before the blue enemy blocks the door.
Fun little game, but I would've appreciated sound.
Really cool concept, good job
I like the way you used the jam theme, I thinks it really works. As several people said the big blue enemy at the beginning is a little pain in the butt, but when you avoid them the game is very enjoyable. Good job!
Awesome game! My favourite parts are definitely not being able to kill enemies and the fact that sometimes you have to willingly sacrifice a life so you get there on time before the blue enemy blocks you! I think these two characteristics make this game very unique and innovative! Well done! I only have one minor suggestion which is making the orb particles less one-directional since they seem like bullets at first and it took me a while to be sure that that was really the orb you were supposed to carry and not an enemy!
The game is interesting but I found it very hard, a big enemy was always blocking my road and I couldn't find a way to get past it, fixing that would make the game awersome!
Edit: I managed to win the game, but still if I had wasted even 2 seconds at the start of the game, the big enemy would have blocked my way out.
After the end of the Rating Period, I will release a new version of the game, fixing the problem a majority of the player had: The blue Enemy blocks the door. In Version 1.1, the blue enemy will come at the right time. Thank you for Playing ;)!!!
Very fun, snappy game! Also great use of the jam's theme. I did get stuck at one point at the beginning when an enemy was chasing me and I ran into a corner. It seems like damage has a bit of a cool-down before they can hurt you again, so I couldn't die or move past the enemy. Restarted the game and I was fine. Overall, good work!
great game and art. i also like the idea
You did a great job. i completed it.
The way you designed the level is very good. the theme clearly potrays itself (You could not cross big blue enemy unless you lose a life)
enter a door through up arrow is odd. and not music is minus (but not a problem as it is a jam)
cool movement controls and nice sprite work loved how everything comes together to create a 2d pixel world environment although i was just unable to go ahead beyond a point no matter how much i tried well maybe that's just me but kudos on the project and bringing it alive :)
Thanks a lot!!!
Nice use of the theme!
Thanks!
I liked the movement and the idea proposed, but it could have more work so to prevent the blue enemy block the way and fix some minor issues the game has. Music and sound would be a huge improvement to the game. Besides that, well done game.
I liked the movement, it's very fluid! The animations are also really cool :D Could be a lot better with music!
One thing I noticed is that on the site you can see a bit of cutoff at the bottom of the game which says unity, you can actually fix this by going to edit and change the pixel size of the window, I had the same problem and I think I changed mine to 960 x 560 and it works well now!
Thanks for the feedback!!!
After the end of the Rating Period, I will release a new version of the game, fixing the problem a majority of the player had: The blue Enemy blocks the door. In Version 1.1, the blue enemy will come at the right time. Thank you for Playing ;)!!!
i got frustrated at first because i couldnt get past the big blue thing so i just tried to speed run it and along the way, something beautiful happened. I got hit by and enemy as well as a laser beam and got SUPER fast and this allowed me to finally get past that blue thing and into the next room which felt awesome! One thing i would say though is that having the door open on the Up movement does not feel good. Especially since i was trying to maneuver through those lasers and ended up going through the door again unintentionally, then when i went back into the door again, i died immediately. Opening doors on space bar would feel so much smoother. Great game!
I ran afoul of the same big enemy blocking the way forward for the first few rounds, but figured out that if you run the hall before it perfectly, you can just barely squeeze by. I'll echo the same sentiment heard elsewhere re: enemy A.I. adjustments to avoid walls or something. The laser puzzle after the first key warp is punishing, but rewarding to complete without dying. All in all well executed and a great submission!
The feeling of getting faster to outmanouver the enemies and environment was good.
Unfortunately I had a hard time getting past the second room because of a giant enemy that blocked the way. I think the idea can really be explored more and would enjoy seeing it developed further!
Loved the game, the lasers were my favourite element to dodge. I didn't get some things at the beginning, so some tutorial or explaining would be really helpful. A really cool game and take on the theme!