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A jam submission

NightmaresView game page

Submitted by ZYGER — 2 hours, 17 minutes before the deadline
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Nightmares's itch.io page

Results

CriteriaRankScore*Raw Score
INNOVATION#793.7803.780
VISUALS#984.0984.098
OVERALL#1213.7803.780
SOUNDS#1303.4633.463
THEME#1583.6103.610
DESIGN#1683.5123.512
MUSIC#1843.4633.463

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 28 · Previous page · First page

i love the conept the graphics but there were a few skips and a bug other than that great (also the bug was in 13 the box was not breaking the glass.)

Nice concept, graphics are great, sound decent, but the controls were horrific. Many times unresponsive, I constantly found myself having to reset the game because the player would no longer jump. Not sure what you were using to prevent double jumping, but it made for a frustrating time when you were on a crate or fan edge and could not jump or move. At least there was a reset level button. Also, it would have been nice to know which object was in which slot as switching between moving/jumping and selecting objects for the other control often led to deselecting the wrong object which also got me stuck and resetting the level several times. Maybe you could color one with a blue outline and the other with a red outline. Also, maybe have an X and a Y on the outline for those that are color blind. While the separate mouse and keyboard controls are a little different to get used to, they could work well for a puzzle game like this if they were just a tad more responsive. One other issue I could not figure out was why sometimes the jump would literally just be a tiny hop, not even enough to get on the small crates and other times a jump would be just shy of getting on the large crates. I get that it was designed as a momentum game, so I'm guessing you are using forces, but for some reason the forces aren't being applied correctly?? Finally, the glass feature was fun, but many times the glass would not break no matter how big the crate on it was. I'm pretty sure that is just a collision box detection bug. Would love to see more objects and more levels once the bugs are worked out of the game!

Some suggested edits:
Color code (text code for color blind) the selected objects.
Instead of physics based, use speed/position based movement and condition checks for more nuanced controls.
Instead of pushing objects, allow the player to hold small/medium crates with hold/throw button.
For the glass objects, increase the size of the collider.

The concept is innovative. But I could not beat level 5. How am I suppose to jump that second acid pool? Having to click on objects and operators with the mouse then switch back to keyboard was annoying. The game was just a little too hard. For development in just one week it was amazing. Given enough time in development all of the problems could be overcome. You make many innovative concepts quickly. Consider putting a little more time into just one game. 

Submitted

nice game, really liked the idea, but the controls ruined it for me sadly, because it was too flouty and the deceleration took way too long.

the visuals, sounds, and music were really nice.

so overall good game

This is awesome. If only I had 1 more brain cell because I have no idea how to beat lvl 13 lol

Submitted

Very original take on the theme. Unexpectedly... Mathematical. And even more unexpectedly fun!
I really like the narration - it's good to hear a human voice among all these effects and instruments. Love the death skull graphic. All the graphics, in fact are very well done. A few points of criticism though - when the objects you're comparing are all crates - it's really easy to confuse the two - maybe have one with a different outline, or have a few square objects such as a TV, or a toybox, or a generic definitelly not Scandinavian building brick (TM)? Another thing - in lvl13 to break the glass floor, you have to compare the two boxes, stacking the increase in size on one, which seems like a bit of a bug exploit. Not sure if it was intentional, and it kind of brings back the problem of distinguishing between object A and object B. The jumping feels surprisingly heavy and yet still a tiny bit floaty, though that's a smaller issue.

Developer

Thanks so much for playing the game ! I totally agree with what your saying! changing it to not just be a crate would make it a lot easier. I will take that into consideration next time. Once again thanks for your feedback.

Submitted(+2)

Great game! the movement does feel a little heavy though 

Nice Job!

Submitted (2 edits) (+1)

Wow! Love this game. Concept , Art (cute in a dark / horror way) ... well pretty much everything! I just watched your You Tube video on the 'how to'. I love your channel and your style of videos. Keep it up! Would be an honor if you would check my game out and give me your honest review :) Keep them videos coming :) 

Submitted (1 edit) (+1)

I got a notification from Youtube "Zyger posted a video". Oh I have time I can watch it.

At around 3 min I stoped the video I want to try out the game fast and then I finish the video -I  thought.

This game is a "nightmare", I liked the graphic,gameplay,character and the - sorry for that if it's not intended - the annoying music. I went back after an hour latter to finish the video.

The only thing is when I jump and fall to the ground or crate sometimes the character is sliding forward a little.

Overal it's a great puzzle platformer.

Submitted

The art style is super cute, and the animation is nice and bouncy to complement it. Using the less than/more than theme to change objects' sizes makes for a very interesting puzzle mechanic, which you've explored to its fullest extent.

I had a bit of trouble trying to keep the unique momentum curve of the platforming, and the specifics of the object manipulation in my head at the same time, but the early levels are short and succinct enough to give you time to adjust before the difficulty ramps up.

Submitted

Really really nice game! I love the art style and the audio and it fits the theme perfectly! Nice work! :D

Submitted

Wow, amazing work. Very original take on the theme, I love the visuals and the trumpet is so scary! Such a polished and long game for a game jam. Congratz, I think this is one of the best games I played so far.

HostSubmitted(+2)

Really Interesting take on the theme :)! The puzzles were quite challenging, and you nailed the spooky nightmare atmosphere. If it wasn't for the cute graphics (which are awesome), this could have been a chilling horror experience. 

Developer

thank you so much for taking time and playing the game and for the feedback :D

(+1)

I though the mechanic would have very limited possibilities but you manged to use it in quite a few unique ways, which was neat. 

But it can be confusing on where the players is supposed to go (lvl 10 for example, there is a seemingly random area to the right?) 

Level 8 can be won by just going over the top, not sure if this is intended.

It can be kind of annoying to keep doing the same "setup" for the puzzle part of a level. In level 12 for example, the player has to break the glass and move the boxes each time they want to give the second part with the fan a try. I really only found this annoying for level 12 though.

Apart from these things I really enjoyed the game and hope to see more!

Developer

thank you so much! totally agree with what your saying and genuinely thanks for taking time in playing the game 

Submitted

really fun game. this is definitely a new idea for platforming games and i really enjoyed the game.

Developer(+1)

thank you !

Submitted

I really dig this compare mechanic. I don't think I've ever seen something similar in a platformer before. The narration and the art are pretty great too. Amazing work! Keep it up! 

Submitted(+1)

Awesome! keep up the great work!

Submitted(+1)

Good Job, my friend, cool game

Submitted(+1)

Hey,

Congrats on submitting you game!!!

Really cute game, nice narrative and really good visuals.

First few rounds I was confused why I can jump when I was still on the floor then I noticed that the foot collision was really on the foot, maybe add a coyote timer on it.

Cheers!!!

Submitted(+1)

Nice job there ! I found some level really tricky and I think they could have been made easier (like the 5th), where I managed to get through but didn't know if I was supposedto to it this way. The overall aesthetic is really nice and we have a little story, great game :)

Viewing comments 20 to 1 of 28 · Previous page · First page