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LESS is NEXT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #359 | 2.962 | 2.962 |
SOUNDS | #369 | 2.849 | 2.849 |
DESIGN | #485 | 2.868 | 2.868 |
OVERALL | #518 | 2.906 | 2.906 |
VISUALS | #537 | 2.887 | 2.887 |
INNOVATION | #648 | 2.377 | 2.377 |
THEME | #705 | 2.358 | 2.358 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty cool! The gun felt nice, the projectile visuals were neat as well. Popping the boxes felt good and on my second playthrough I got all the levels in under 20sec. The sliding feels awesome, you could add more "slide down the slope and shoot targets" sections, because they were definitely my favorite part. I like how you got around reloading animations with just spinning the gun.
Very cheeky, I like it :D
On the critical side, the mouse sensitivity is a bit low. I also found a glitch that, if you're going fast enough, the bullets you shoot will hit you - despawning immediately, so if you're moving fast, you sometimes don't shoot. A pretty big problem if you want to encourage speed. On topic of speed - although the timer feels good, I as a player don't really feel encouraged to go fast. Maybe add a small score screen, where depending on your time, you get a bronze/silver/gold medal?
Cool shooter! As a feedback, I would increase the mouse sensivity, or let the player choose it. But overall good game!
I liked the parts where you have to slide and shoot at the same time.
The movement was kind of weird. I could barely start moving, but after that I got super fast.
Overall this was below my expectations. I expected a fast-paced shooter, but the movement was sluggish and buggy and shooting the gun gave no feedback. The implementation of the theme was sub-par. More percent chance of completing a level? Well, sure, but that's not very innovative of you, mate. Probuilder level designing has its style (I think someone's watched too much Dani) but I prefer other. On the other hand, your level design was fun and intriguing, but was sadly brought down a bit by the above. The music in it was great though.
Very cool game! I really liked the fantastic visual and music. Gameplay was very fun and enjoyable! Well done!
Nice FPS game! Really like that you used fade in/out animations for scene transitions, I see you’re a man of culture. However, there are a few improvements and suggestions I’d like to give:
When running at full speed, sometimes the bullet collides with the player. To fix that, make a separate layer for both the player and the bullets. Then go to the Project Settings > Physics, and deselect collision between the player layer and the bullet layer.
I liked the level design, though I feel like it would’ve been better if the levels were a bit more open, and allowed for faster traversal to make the player feel badass.
That being said, I was able to beat the 3 levels and enjoyed the game.
a fps... awesome buddy. I made one too. Would you check that out too?
The gameplay is pretty cool, but it'd be cool if there were a few more levels
Nice minimalistic visuals, but the gameplay feels super weird. It feels like you are glued to the ground and when you jump you go super fast.
Very simple and cool!
Hey it was fun playing this but there are some thing you need to adjust :)
Player acceleration is too slow when you stop it takes a long time to reach a comfrotable speed.
Some of the boxes places are a bit weird and some of the levels are a bit cramped to move freely.
Other then these if you work on this i think it can become a great platforming game. Overall i do say you did a pretty good job :)
nice game, controls felt really weird, acceleration was the biggest problem. but keep learning and you will get a lot better!
I liked your game but the acceleration is too slow. The idea of putting blue boxes that can stop you and end your run was good. But, I think the game would need a lot more acceleration and speed. That way it can be much more fun. Still a great game bro.
Cheers!
It needs more polish. The acceleration and deceleration are really annoying and hard to control. the jump height and distance are weird should they be longer with your speed or should they be the same length as it is now? I think the boxes should be in more dynamic places to shoot at and correlate to the movement you're doing along with the level. The UI is effective but needs more work on the visual. It's fun to play when you get high speed and can do some more dynamic moves so if you focus on improving both this game will be awesome.
farily short game but the time I had with it was pretty good. maybe try increasing the movement speed since you jump pretty fast already.
`Very fun! My bullet wouldn't shot like half the time which was pretty annoying but overall great game
Was fun speed running but there were times where my camera just moved outside the level and the movement got extremely slow. I also loved the reload animation and the visuals, great job!
I like this game. It's fun to speedrun but movement feels a little bit weird.
This was a like i was playing Karlson but so much slower, the acceleration is so little, you need the bump that, also when i do hit high speeds the bullet just destroys itself, and the level design need more work. With that said this was pretty good with the visual and the post processing, but i would like so more animation for the gun like a recoil or something. Good job!
Very cool and refreshing game. Played a lot of 2D games so to see a third person one feels nice. I also liked your level design. Would love for the gun to reload once it hits 0. Also, i think if you set your rigidbody to Continuous, it should help with running into walls
Thanks for the feedback