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A jam submission

Aggressive TearsView game page

boss battle melee combat.
Submitted by TheRulerMeasure (@TheRulerMeasure) — 2 days, 21 hours before the deadline
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Aggressive Tears's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#44.0634.063
Overall#333.1153.115
BOSS DESIGN#413.0633.063
ART/VISUALS#453.5003.500
CONTROLS#502.7502.750
FUN#522.5632.563
SOUND/MUSIC#582.7502.750

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Items can be combined with another item and items can be broken.

Does your game utilize the PlusMusic plugin?
Does not.

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Comments

Submitted

I liked the depressing ambiance! The movement and controls are solid!

Submitted

Nice visuals~ Could definitely benefit from more polish on game mechanics. I like the idea of stressing over crafting mid-battle.

Submitted

The game mechanics are good and I like the fact that you need to craft in the middle of the boss battle as you are "forced" to wait for the right moment to avoid taking damages from the enemy, the music is good and well inserted in the game mood, Good job!

Submitted

A bit of a beautiful game, I'm sure it somehow tells a story but I wasn't able to grasp it. Gameplay feels nice enough, having a weapon break should have some feedback. Crafting mid-battle is definitely interesting and a bit stressful too, but it's well made to not be too much of a hassle. Nice game overall :)

Submitted

Quite cute and novel Idea. Hit reg felt a little weird but that might just be me

(+1)

this backsound game is super cool !

Submitted(+1)

The Music was nice, Only one track though.

The combining item is a cool take on the theme. Using the Crafting menu is a little annoying, I craft a gun but is not auto selected, and the game doesn't pause, but your movement is locked, it's a little unfair.

When you go from room to room, you lose your items and weapons, that's a little annoying.
Graphically, the stages are super simple, and there is no much context on what is happening (Is she fighting her trauma, or something like that?, I guess, is usually that)

The first boss fights is too long, the loop is bait the boss, wait it for it to finish his attack then strike. 
Is not a bad thing per se, but that boss is such a sponge that it becomes boring
The Knife Dancer was a way better Fight

I beat two bosses and the game kicks me out to the start area, so I guess I beat it.

Submitted(+1)

Nice use of the theme- the numbered shortcuts made it easy to tell what's gonna get crafted, but it would be nice, if the selected item switched to the one I just crafted.

Bosses worked well too. The axe guy was a little less readable and harder to dodge, but over all they were ok.

On the downside- sometimes it was difficult to tell if I was in range of the enemy's attack or not.