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A jam submission

GauchoView game page

Post-Apocaliptic Game
Submitted by SwimmableBee912 (@SwimmableBee), Symbio Studio (@symbiostudio) — 5 minutes, 19 seconds before the deadline
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Gaucho's itch.io page

Results

CriteriaRankScore*Raw Score
ART / VISUALS#14.6754.675
SOUNDS / MUSIC#133.8503.850
BOSS DESIGN#383.6003.600
Overall#463.5133.513
FUN#1103.0753.075
USE OF THEME#1272.9252.925
CONTROLS#1332.9502.950

Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
With the Demon in the subway. Change your HP for new drops.

Did your team create the vast majority of art and music during the game jam?
Yes, the art is 100% in jam Time, the audio no

Did your game use PlusMusic?
No

Did your game use Playroom?
No

Did your game use generative AI art?
No

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+2)

The art is honestly incredible, so grungy i really liked it! Gameplay wise i had some issues buttons in the tutorial, i reloaded and it was fine, bosses were for sure on the difficult side.

very interesting a overall great game!

Submitted(+2)

Great gameplay loop, the risk reward system kept me engage in a long time. The art is really fresh and remind me of a lot of 2000s band cover art. The amount of polish that this game has is outstanding. Great job and good luck on the jam!

Submitted(+1)

For some reason I couldn’t get through the tutorial. The mapped buttons weren’t doing anything

Developer

Hey! Sorry, for some reason that happened to someone else too. We'll keep checking because we're currently not finding the issue.

In the tutorial, the enemy gives you the items to equip, so the buttons don't work. For example, once you have the shield, the button works there and you can block or return projectiles.

Cheers!! And sorry for the inconvenience.

Developer

Did you can try successful?

Did you play it on web or desktop?

Submitted(+2)

The art is amazing and the world building is interesting. 

However, the bosses felt too unforgiving. Parrying the laser attacks takes time to get used to, they can kill you extremely fast if you aren't fast enough. I feel like they could be a bit more forgiving, either like being more telegraphed, dealing less damage, or allowing you to start parrying halfway through the attack. Right now, if you miss that timing, you are pretty much dead or almost dead from a single laser attack. Still, balacing is something that can be fixed, while the art ir beautiful and idea of the game is really cool, I'd really like to see it developed further, good job!

Submitted(+2)

Gonna be the 100th person to say this but the visual are absolute stunning and work so well with the concept of the game!  I really liked that you included a skip dialogue button for us too lazy to read people and I thought the bosses were really tricky (in a good way) although like others have said, the parry was a little tricky to come to grips with!

All in all this is a really awesome game! Would love to see what you guys do with this in the future!

Viewing comments 25 to 21 of 25 · Next page · Last page