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Soul and Song's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #231 | 2.339 | 3.167 |
FUN | #306 | 1.723 | 2.333 |
CONTROLS | #307 | 1.846 | 2.500 |
BOSS DESIGN | #307 | 1.723 | 2.333 |
ART / VISUALS | #310 | 1.969 | 2.667 |
Overall | #313 | 1.744 | 2.361 |
USE OF THEME | #377 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
In the game, with each boss we would exchange our souls and take the power of the last boss faced, only then would we be able to defeat the next one. However, due to complications, the game only has 1 boss
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Graphics are quite pretty and I liked the coloured lights turning on for the boss fight! The gameplay needs a bit of work but it's a good effort :)
I wont lie the tone of the intro and the tone of the boss fight feel a bit disjointed. But the actual gameplay was fine. I like the art style and character designs. Kind of megaman like fighting styles, could definitely go to a full release with a bit more content.
Thank you for the feedback, the game had several problems, such as the tones between the introduction and the boss fight, several things were done in a rush and many things were discarded as other bosses, this happened because we were unable to deal with the huge bugs and codes , I'm very new to the area and I really want to learn and GameJam helped a lot. Thank you very much for your comment, and it's cool that you noticed the art, yes, we were inspired by megaMan. This is being translated by Google Translate, I'm Brazilian
I'm not sure what was going on with the story- there was a god and then I was a furry, and hardstyle was involved. The bossfight itself was very chaotic and confusing, and I'm not sure if I had a health bar at all. Eventually the boss got stuck in a corner shooting and jumping and vibrating and I could take him out, then the game abruptly ended.
I enjoyed the visuals. It was a bit too zoomed in before entering the boss area, but I loved how the lights turned on slowly while the dialog was going. The characters were kinda grungy but cool. The music was nice.
It's understandable that the game was a bit confusing, the boss was supposed to have 2 attacks, one where he would keep going this way and that jumping, according to him he would stop this movement and just shoot at the ground, but it didn't happen that way. There were many bugs during development that made us resort to easy methods, resulting in a disaster, and the abrupt end was something done on the last day of the career. There was a life bar, which was a feline's paw in the left corner. Thank you for playing and for the feedback, I hope to improve all these points in my career
I think there is a good foundation here. I think the game is missing some variety with the attacks of the boss and the player.
I understand, I will try to improve all these aspects in the next jam. Thanks for the feedback