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A jam submission

Immortal BladeView game page

Submitted by Kazure Okami — 13 minutes, 59 seconds before the deadline
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Immortal Blade's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#2232.2592.259
SOUNDS / MUSIC#2532.1482.148
Overall#2831.9691.969
ART / VISUALS#2922.2222.222
FUN#2981.7781.778
BOSS DESIGN#3011.7781.778
CONTROLS#3331.6301.630

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Everytime you die, you exchange one of your stats like health, damage and speed with eachother

Did your team create the vast majority of art and music during the game jam?
i'm a solo developer and all the assets in the game are third party assets, AI generated images

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
yes

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

Despite the slightly complicated controls, the game turned out to be quite fun!

Great job! Good luck seeing the project through to completion :)

Developer(+1)

Thx friend, glad you liked it!

Submitted(+1)

Really great aesthetic, and the idea of a parry-based dueling game is solid. I'd recommend trying to simplify some of the controls, having three different attack buttons and a parry button that has to be used in conjunction with the others makes it really complex to wrap your head around. My suggestion would be to have one attack button, that does a different slash direction based on what arrow you are pressing, and one parry button that does the same. This is an overall solid start, keep working on it!

Developer(+1)

I'm glad that you like the aesthetic and the combat system. You know i think you're right, controls are very  complicated right now. There are too many buttons to press. I definitely have to simplify the controls. This is a great feedback. Thanks a lot for playing my game and for the encouraging comments!

(1 edit) (+1)

Cool opening visuals and presentation, the pixel art was up not up to par with the advertising look of the cover art and the mechanics and such were well not the best. Overall 3/5 Good job for the packaging of it all !

Developer (2 edits)

Cover art of a game doesn't have to be up to par with the artstyle of the game. If you check the video game cover arts  on the internet you will see that most cover arts are illustrations or heavily edited 3D art. Why would i put a ss on cover? Besides i uploaded screenshots to the page as well, so that people can see what my game looks like before playing it.

I agree you about the combat mechanics, i'm not satisfied with the end result myself. 3/5 is a generous rating, i would give myself probably 2/5 for overall rating :) (Maybe i'm too harsh on myself i dunno)

Thanks for playing my game and for your comments!

(1 edit)

Yea I guess is what I am saying your game is pixel art, and the cover is 2D gloss art. I guess I just get the sense that the game is also going to be closer to the presentation of it all, but none the less I can see why you want to show off a good cover to grab attention

Developer(+1)

That's the purpose of a video game cover. To grab attention. 

(+1)

Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end....  :( best of luck to you in the Jam 

Sorry for the inconvenience if you have a chance to rate/re-rate

Developer(+1)

i re-rated it. sry for the accident

Submitted(+1)

Very good design, I like this game

There are some issues, the operation is delayed, and all the operation keys are on the left side of the keyboard, making it a bit uncomfortable to operate. It may be better if some of the operation keys can be placed on the right side.

Developer (2 edits)

Thx for playing and i'm glad you liked it.  You're right controls need to be more responsive. I thought that it would be harder to control the  character if some of the keys are on the right side of keyboard. Someone else criticized the game for the same thing. I may be wrong about that

Viewing comments 24 to 21 of 24 · Next page · Last page