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A jam submission

Immortal BladeView game page

Submitted by Kazure Okami — 13 minutes, 59 seconds before the deadline
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Immortal Blade's itch.io page

Results

CriteriaRankScore*Raw Score
USE OF THEME#2232.2592.259
SOUNDS / MUSIC#2532.1482.148
Overall#2831.9691.969
ART / VISUALS#2922.2222.222
FUN#2981.7781.778
BOSS DESIGN#3011.7781.778
CONTROLS#3331.6301.630

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game's take on the theme
Everytime you die, you exchange one of your stats like health, damage and speed with eachother

Did your team create the vast majority of art and music during the game jam?
i'm a solo developer and all the assets in the game are third party assets, AI generated images

Did your game use PlusMusic?
no

Did your game use Playroom?
no

Did your game use generative AI art?
yes

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Comments

Viewing comments 20 to 1 of 24 · Previous page · First page
Submitted(+1)

The game has potential! It's not very intuitive at the beginning, but once you understand the mechanics, they are fun. Spamming attacks breaks the game, but I understand the vision with the parries and blocks. If you continue developing this game, it will end up very cool for sure. Send a message if you do so! I would love to try.

I can't give a high score in the art section due to the use of AI-generated art for many reasons both because of quality but also other kind of problems that come from AI, sorry...  The music is ad hoc but not great.
But in your favor, I want to say that even with the use AI, you were able to assemble it with the rest of the art, and the sprite placement in a coherent manner. I especially like the opening level where you move in tall grass.

Congrats and wish you success in the jam! 

Developer

You're right about the combat. I ran out of time before turning that into a decent combat system due to some setbacks and wrong decisions unfortunately. I intend to fix them in the next build.

I totally get your decision and agree with you. I also don't give full score to the art criteria of the games which use AI generated art or third party assets bcs i think that would be unfair to the developers who created their own art within a month. That feels like a betrayal to their hardwork and creativity. As for the music, i searched the internet for hours to find a music suitable for a Samurai duel  and that was the best i could find. Idk maybe i didn't check the right places

Thx a lot for playing my game and for your comments. I wish luck to your team as well!

Submitted(+1)

Like the samurai aesthetics that've been going on! Fights feeling really repetitive and not really fun to engage in( Try to add more original content in it, and I am assured that it would be a great game!

Developer

I'm glad you like the aesthetics of the game. Yes combat system needs a lot of work, that's where i get the most feedback and criticm from which i also agree. I'm not happy with the current gameplay of the game. Thank a lot for playing and the valuable feebacks!

Submitted(+1)

I like the concept, but the controls made it impossible to play for me. The feedback is almost none existant and the button placement is very weird (Why use "e" and "q" for dodging when the attacks are on "z", "x" and "c".

Developer

Controls take time to get used to. I wanted add gamepad support too but ran out of time. My brother also said that there's  no feedback but i'm not sure how to create that in this game. There's an animation when you hit the enemy and it's color is turn to red. I think lack of feedback stems from the delay in the enemy's hurt animation and a satisfying sound effect which exactly plays when i hit the enemy. I wasn't sure about how to arrange the key binding since there are too many moves. q, e is not for dodging, they are for parrying. Roll dodge is shift.  q,e keys are close to z,x,c and wasd, it would be more difficult if i assigned them to the right side of the keyboard i think. Thanks a lot for playing the game and for your valuable feedback.

Submitted(+1)

I like the 1v1 approach. The game needs to be harder though - spamming attacks will win every time, so there's no need for specific blocks (or any blocking, really). But it has a good foundation, well done!

Developer (1 edit) (+1)

Yeah the combat system needs a major overhaul definitely. I'm not happy with the end result either. I wanted combat in this game to be different than the similar games. I added different blocks and parrys to make the combat deeper and more engaging. I want it to be sort of stone, paper, scissors kind of combat system. Like when enemy hits with side slash you need to block with vertical block etc. But it overcompilcated the combat and served no purpose in the current state of the game plus it confused most of the players  without proper instructions. Anyway thx for playing it  and i appreciate the feedback

Submitted(+1)

I like the sword fighting. The combat system is really good and I had fun playing. I think that it would help your overall pixel art vibe if you could find a font that looks like calligraphy but is also pixelated. Same with the health bars, which I think stick out a little bit because they have rounded edges. But I am just being nit-picky. Good Job. This is really good game overall. 


If you are interested, could you please play my game. I would really appreciate it.

Developer (1 edit)

Thanks very much for playing it. I'm glad you liked the combat, most ppl are criticizing it(me included :) ). I used Japanese calligraphy font in the game actually. But forgot to change it in main menu. Healthbars aren't too bad i think but i need to add red to white transition effect to when character takes damage. I appreciate all kinds of feedback, no worries about nitpicking :)

I played, rated and commented on your game btw.

Submitted(+1)

I like the idea of the parry but I wish it had a better indicator! Great work!

Developer

Thx for playing. Yeah the indicator is currently very primitive and kinda looks lame. I'll try to improve that

Submitted(+1)

nice, a great potential game, I like the sword fight.

Developer

Thx a lot!

Submitted(+1)

Cool character art, the combat has some great potential but needs some work.

Developer

Thx for playing!

Submitted(+1)

This has some great potential!

Developer

Thx!

Submitted(+1)

Good art and music, especially the background—it's a banger. However, the gameplay itself needs some work. Overall, good job!

Developer(+1)

Hey, thx for playing and the nice comments

Submitted(+1)

Fun To Play but i got clickbaited by the Thumbnail haha, Overall great work Brother :)

Developer (1 edit)

Well, cool cover artwork is part of the marketing strategy, you gotta think about marketing too when you make a game! :)) Thanks for playing bro

Submitted(+1)

The music and art are really cool

Developer(+1)

Thanks

Submitted(+1)

Hum, I was interested, unitl I only had to spam my attack to win :/

Developer

Yeah i know. I couldn't manage to create an engaging combat system in the given time. Sry to disappoint you. Thx for playing anyway

Submitted(+1)

Nice pixel-art amd so good idea. I played some games before with similiar mechanics and they all good and your realisation of this is good. I like it

Developer

Thx for playing it and for your kind comments

Submitted(+1)

Mainly beat the bosses by spamming attack, maybe make the fights a bit more predictable so you have more dynamism? Anyway good luck!

Developer

Thx for playing. Yes, that's the biggest problem with the game i think. I failed to add depth to the combat mostly because i ran out of time focusing on other aspects of the game. I definitely need to overhaul the combat mechanics in the game. Good luck to you as well!

Submitted(+1)

Nice job! The controls were a bit complicated, but ultimately I beat it by spamming the main attack. I really like the idea of exchanging your stats and changing up your playstyle!

Developer (1 edit)

Thanks very much for playing it.  Yes,  unfortunately controls are a bit complicated because i think there are too many moves and the lack of a tutorial makes it confusing for the new players to figure out the fighting system. I'm glad you like the  "soulsacrifice" system. It needs some tweking as well. Right now it looks kind of confusing, it needs more UI elements for the players to better understand what's going on there

Submitted(+1)

Good job! I would add more feedback to hitting the enemy/player, since it's a little hard to tell when it happens.

Developer

Thanks for playing my game. Yeah i got criticism about the feedback issues from others too. I will try to improve that

Submitted(+1)

Cool idea, I dig the use of the theme. Sometimes the background art made it hard to see my character. 

Developer

Thank you for playing it and for your feedback. I played your game too, it was awesome!

Submitted(+1)

good game!

Developer

Thank you very much for playing and the compliment

Submitted(+1)

The general art stlye is well executed, but the game runs a bit slowly, and the lack of tutorial makes it take a little bit longer to figure out.

Developer

Thx for playing the game and the valuable feedbacks. By slowly i guess you mean the pacing of combat which is true. The combat system in the game needs a complete overhaul. I got a lot of feedback about the lack of a tutorial as well. I will try to add that to the game as soon as possible

Viewing comments 20 to 1 of 24 · Previous page · First page