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Super Marine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
USE OF THEME | #25 | 3.818 | 3.818 |
CONTROLS | #52 | 3.455 | 3.455 |
FUN | #81 | 3.273 | 3.273 |
Overall | #99 | 3.197 | 3.197 |
BOSS DESIGN | #107 | 3.091 | 3.091 |
ART / VISUALS | #157 | 3.182 | 3.182 |
SOUNDS / MUSIC | #226 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
There are Two Marines you control and you exchange their positions and their Loadouts While other Freezes in one place, When using Exchange ability your current marine will freeze and the one who was frozen will be unfrozen and controlled by you, you can keep Exchanging Marines as much as you want to
Did your team create the vast majority of art and music during the game jam?
I did everything
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
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Comments
Really cool entry! Liked the story and setting, the switching mechanic is fast and feels fun, I like how you have to use it to avoid enemy attacks and survive as well as just switching weapons, and speaking of weapons I really enjoyed the variety here! Only thing it needs in some music. Well done!
Good art style and bosses design. Solid entry!
Boyi love this game. First off i like the Alienesque, Metroid Fusion vibe you ceated with your own art. The gameplay and combat is very fun and engaging. Selecting different weapons before every boss fight is a fantastic idea and every weapon has a different power, shotting pattern. This allows you to devise tactics for different boss fights. For example in second boss i used pistol for one marine and shoot the boss with headshots and right when a projectile was about to hit me, i switched characters. The other marine had plasma rifle which can shoot projectiles. I defeted the boss with switching back and forth the marines. It was extremely fun. One improvemen i can reccomend for this game is to add weaknesses for the bosses and each boss should be distinct from each other. The last boss i think was pretty straightforward to defeat for example comparing to other bosses. With deeper combat and gameplay mechanics, this game could be a hit in my opinion. Great job and keep up the good work!
Heyyyy I am so glad you liked it :DD also thank you for the recommendation I will keep this in mind for future sequels :)
Good use of theme, idea and visuals. However, very unpleasant sounds.
But overall I liked it. It was fun.
Great entry! The exchange mechanic the game is built around works great - lots of fun.
thank you :D
Awesome weapon variety and good implementation of the exchange theme. WE AM SUPER MARINE!
YEAAAH MARCH FORWARD MARINES! :D
Good game! I like the use of theme in this one. You get a good amount of customization for your loadout. the bosses start easy and become difficult, creating a nice difficulty curve. Music would greatly help the games atmosphere.
I’m glad you liked it :D, and about the music, I wanted to implement unique soundtracks for each boss and current loadout you were carrying but due to short time I was left with, I had to Submit the game without it
Liked it a lot, pretty fun to play, good job! my only complain is that you can chesse the bosses by switching all the time
Yeah the duration to switch the marines should have been longer I agree, I’m glad you liked it overall :D
Such a cool concept! Lovee the pixel-art too :D Looks really polished
Thanks :D
So I like it until you got the dialogue after first boss....its just went on and on and on and on so I quit. I liked the player exchange and weapon system and controls and feel. You lost me with all the long slow dialogue 3.5/5
so this game was supposed to be story driven game but I had to do like some changes due to the time limit, and in the end story barely made it in the game but I still kept that so that story and whatever came after it made sense, but I can understand it was boring to sit through because there was no story to begin with that made it in the game and this all seemed unnecessary information being injected into the player so I agree I should removed it, it’s almost 2min or longer but I think after that slow dialogue, game gets better with the bosses and there are no further dialogue to interrupt your gameplay.