Cool ideas and I love the claymation! However, I had some issues with the controls, especially with the leap attack, which felt very unresponsive and would only occur after clicking more than twice. The "Load Game" option also didn't work for me.
Play game
The Spearmen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #27 | 3.737 | 3.737 |
ART / VISUALS | #43 | 4.000 | 4.000 |
Overall | #89 | 3.237 | 3.237 |
FUN | #91 | 3.211 | 3.211 |
USE OF THEME | #110 | 3.000 | 3.000 |
BOSS DESIGN | #135 | 2.947 | 2.947 |
CONTROLS | #213 | 2.526 | 2.526 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
A character will offer to heal you between battles in exchange for helping them, which will affect your final boss fight and ending. You also have access to a special attack at the cost of health in battle.
Did your team create the vast majority of art and music during the game jam?
Yes
Did your game use PlusMusic?
No
Did your game use Playroom?
No
Did your game use generative AI art?
No
Comments
I really, really liked the atmosphere of this game, the art and the music are outstanding. I also liked the story behind the game a lot, the Spearmen, protectors of the wolrd makes you really root for them and want to beat the bosses. Overall, a nice, unique entry, great job!
I honestly think that this game has the best art I've seen in many gamejams, the story is very good and the music and sounds effects are amazing, maybe the gameplay needs polishing a little, but imagining all the work that there is apart from that, it is understandable, well done :D
Loved the art style that you went for, and I very much liked your take on the theme!
Great game. Love the art and music. I was genuinely scared of the sun god. My dudes kept jumping into the boss instead of throwing the spears. Sometimes, the bosses would move and then kill the guys without giving enough reaction time to dodge. Maybe give a second leeway? Anyway, I loved it, maybe the most unique art in the jam.
Thanks very much for the kind feedback! The attack patterns and controls are definitely something I want to tweak, they're almost there but there are for sure times when something goes wrong and it isn't the player's mistake, which doesn't feel very fair. I'm planning to upload a new build after the jam which will hopefully have improved the feeling of this. Thanks again!
Stop-motion based and Clay-pilled.
Creativity really drives the game, but orange guys really want to end their lives fast, because from time to time instead of throwing a spear, they strive to jump on the enemy themselves. Cool concept and very unique visuals!
the Claymation inspiration is so awesome, the battle music was also inspiring. it felt like there was an urgency to beat these enemies. the movement was hard to get at first but i am usually bad with movement in games. overall a beautiful and fun game!
Very unique submission. Interesting mechanics. I really liked the clay characters, although the moon guy is going to give me nightmares. I also liked that it had lore. Pretty fun! One little thing is that I would have liked the spearmen to follow my mouse when holding left click. Other then that very enjoyable and unique game!
A 1 in a kind game style! I'm impressed with the creativity! Well done!
Love the art style but not too sure on the gameplay, I think I would like more animation but good work :) I had a glitch after the tutorial though where the characters disappeared when the enemy appeared but then it wouldn't do anything else so I was just staring at the background
This game is very fun. I love the art style. I loved your take on the theme. Good job.
Loved your take on the art visuals! I have yet to see a game like that before.
Thank you for your feedback! The controls can be a tricky to get used to; you have to be standing still to shoot so dodging things takes a bit of forward planning based on what's heading your way. The leap also gives you 0.5 seconds of i-frames. Having said that they're a looong way from perfect and definitely a big thing I want to improve in future.
It is quite a story-heavy game, a lot of the dialogue (the talking head scenes) can be skipped by double clicking. I've put an instruction saying that on the game page now because I hadn't put it anywhere before, so thank you for pointing it out!
Thanks for trying it out and commenting :)
Leave a comment
Log in with itch.io to leave a comment.