Play Hatgame
HATGAME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
SOUNDS / MUSIC | #237 | 2.971 | 2.971 |
ART / VISUALS | #342 | 3.029 | 3.029 |
Overall | #445 | 2.475 | 2.475 |
USE OF THEME | #477 | 2.324 | 2.324 |
FUN | #480 | 2.324 | 2.324 |
BOSS DESIGN | #530 | 2.118 | 2.118 |
CONTROLS | #592 | 2.088 | 2.088 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
Spin / Spin Object to kill boss (+ Petscop Theme)
Did your team make the majority of the art and music during the jam?
Yes, the game was completely created by us (mostly by me).
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Comments
Cool entry!
I liked all the 2D art and animations you made. Spinning the cannon to change the direction you are attacking in is a cool concept!
The mixed use of 2D and 3D assets do not complement each other well here. It is incredibly hard to tell when I am going to hit a wall and be teleported to the center of the room. It was also hard to tell where the boss' projectiles are since 2-dimensional things are a flat line from the side view. After finally figuring out the first boss can actually be defeated, I had high hopes for defeating the second boss. The second I saw that guy doing constant 360 movement, I had to resign.
Overall, the game's character and concept are there but it needs more playtesting and refinement. Good job on getting this submitted on time! It is an accomplishment just to finish a project.
I think in full-full version of Hatgame all projectiles will be in 3D.
(then I will also fix the movement from the walls in the full version)
Also, what did you mean by difficult to define in 3D space?
Here is an example of what I'm talking about:
This is your projectile. The square is your 2D sprite. The wireframe is your collider (invisible in game).
As you can probably see (or not see) the side view makes the object completely invisible to the renderer while the collider still has full volume. This means that the player can get hit by invisible things. I hope this makes the problem more clear!
I understand it at first time.
but thanks
Oh man no web build? Would've loved to try it tho but no windows on my end.
sorry about that.
I didnāt have time to do web build! I was doing bug fixes in last hours.
In fact, I think game isnāt polished enough. Tutorial is boring, and ādonāt understandableā. Low quality and value of core mechanics and gameplay.
Songs are pretty, but boring.
So… I really need to complete game to itās perfect version.
Anyways, Thanks for your small feedback. After jam I will do small update and (maybe) complete game to version 05 (but if i win, i think Iāll start kickstarter or something to make full-full game)
btw
I can
make a video of gameplay special for you, so you can normally rate Hatgame!
sure. Send it me in discord. My username baldy5421. I have a saitama profile pic from one punch man.
um, no. I'll put this on YouTube so everyone who doesn't know how to play the game can see the gameplay
i dont fully understand the earth-shakers in the basement, or the basement. the trening arena didnt let me spin the cannon, and so at first i wasnt sure what i was meant to be shooting or if it was working without a healthbar, until swampster inexplicably died. returning to the center of the arena anytime i bumped something was also a frustration point. sussy caves felt unfair to me being bombarded with fire and really feeling how slowly the cannon spins & fires. i wish maybe there could have been buttons for rotating and firing the cannon. cool entry!
I wrote how mechanics works in Description of Hatgame.
Sorry, if you donāt understand it!
oh i understand the mechanics, i just think its annoying when the enemies are camping your cannon after you slightly over-spin
OH! I get it.
Well... I think I can make them a little smarter. After jam of course.
Hey this game is really cool! I like the vibe it goes for, it makes a lot of fun moments and the C dance gives it +1 point because it makes me remember club penguin.
The only thing I found dificult was the spike between the first boss and the second, but hey, it's fun! I think if you added shaddows on the fire it would be way easier to dodge! Anyway, great game!
CAUGHT!
aww
You sweet.
Joke, you are dog
š±
what you meant of āshaddowsā and āspikeā
"shadows" mean that the second boss's fire could have a blob shadow, just like the player, so it's easier to know where it is and to dodge it, as it's 2D.
And "spike" means the second boss was way harder than the first. The tutorial boss was really well balanced, but after that, the player feels a little underwhelmed when they don't even stand a chance against the second one. Being harder isnt the problem, but being way harder is. Hope I cleared that up!
wait wait wait wait
There's no tutorial boss. He the first one!!
Edit: sorry iām stupid. I didnāt notice that you write about it. Donāt took my message seriously to your heart!
Nah, all jokes and laughts :)
WE LOVE PETSCOP HERE
no
aw
stop gambling go home
Cute game, I love the main character and the dance animation
kill all bosses with Rat-Hat Dance.
This is a special challenge for you. :)
I couldn't enter the practice area, only after a restart. That made it really hard to figure out what to do at the start.
I loved the paper-like parts of the artstyle, I wished the rest of the art would be in the same style.
The music and rhythm of the game was really good and helping with the fights, if I'm not mistaken the bosses attacks are in sync with the rhythm?
oh
Problem with Practice Level?
Well, I will repair it in future.
Pretty nice art and music, game is a bit hard to get used to, but its pretty neat. goodjob!
thanks, i think…?
Cool game but really difficult to my point ! I like the groovy C dance !
by the way game is MORE difficult than version you played.
I just some issues in gameās code (you can see one of those issues, when enemies from Lowyer going to him, but not to you)
sorry about game!
i found a bug
You are stupid
And now for this bug I will cut you down, bring you apart, send you to hell and
orange š
Edit:
No Offensive Comments Or Words In The Halls!