I like a lot the visuals, its so well made, the models and everything transmit this sci fi air so wel, really cool idea and game execution, I like it a lot, sorry i couldnt check before the jam end, I didnt have time to fully check it
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Orbital Decay's itch.io pageGame's Take on the Theme
The gameplay focuses around alternating between your ranged gun and a spinning melee attack that is activated by looping around the player with the mouse cursor. This powerful AOE is critical to your success, as it keeps enemies away and reloads your gun. A successful player balances both the ranged and spin attacks to defeat hordes of enemies and bosses. Some boss arenas have spinning environments, and many upgrades draw upon the spin theme as well!
Did your team make the majority of the art and music during the jam?
Yes - all art and music are created by our team.
Comments
I also think this game is visually stunning, and the top-down view works great! I agree that with some extra polish, it could definitely be released on Steam. Amazing work!
Atmospheric and fun to play! I liked that each boss was definitively different and the upgrades were a dopamine hit each time.
Atmospheric and fun to play! I liked that each boss was definitively different and the upgrades were a dopamine hit each time.
The art looks like something that would take many months to build. Beautiful.
Please rate my duck game when you have time.
This is a really impressive display for a jam! The whole presentation and atmosphere is really great. The bosses having telegraphs for their attacks is a really fantastic addition that I find is lacking in a lot of jams projects.
I use a trackball mouse so the circle reload movement was really awkward, but the lazy setting really helped me enjoy the game a lot more! Thanks for putting it in!
Awesome job I can't wait to see more from yall!
I really appreciate how consistently telegraphed the bosses are, and to make up for how slow and telegraphed they are, the game has a bit of a bullet hell element to it with the amount of tiny enemies in there. It's a really fun bit of design. I also appreciate the accessibility options a lot, in a boss rush jam that gives any player no matter their comfortability the chance to enjoy and experience your full experience, which is awesome!
Pretty cool game! I definitely got some Dead Space vibes with the sci-fi body horror style. The gameplay was pretty straightforward and simple to pick up and the boss attacks were well telegraphed so nothing really felt cheap. The small mobs were also pretty fun to steamroll through with an AOE spin build.
The game definitely felt like it was lacking in the juice, though! I would have liked to see more hit effects so that it feels like I'm doing damage to the enemy rather than the only feedback I get is watching the health bar go down. Regardless, I had fun with this one!
Wow, this is a really addicting game. The atmosphere is unique and there's some story to go with it. The spinning mechanic is very satisfying because mowing down enemies is what a bullet heaven is all about. The controls are responsive and there's even the option to remove spinning the mouse. I'm sure a lot of playtesting went into this.
The second boss was a bit confusing because I was not sure where it's hitbox was. The last boss was kind of hard to hit because of all the body blocking by minions.
I love the controls, and the character upgrades are really cool!
Well done!
Insane work with the visuals, it’s mind-blowing how you managed to pull this off in such a short deadline! Without a doubt, the best part of this game is how well you worked on the models, visual effects, and the interface, and the game is fun too!! Excellent job!
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