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divine machine

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A member registered Feb 11, 2023 · View creator page →

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i adore the way you utilized & developed on the sprout lands pack and i think the skills work well together. 

the fights just last a lot longer than i'd like them to. i approached it on hard mode at first but over time (esp. on death) the music would start stuttering and not loop properly anymore. to escape this, i tried to reload the game, but my progress wasn't saved. so i replayed the game from the beginning with the difficulty slider all the way down. bosses still took forever and i couldnt get to boss 3 with music intact. and at that point, i didn't deal any visible damage to radio-hen after several minutes and gave up. 

very stylish entry i really enjoy it

interesting entry c:

atom felt a little unpredictable during certain moves but it wasn't too bad. i cant say that the souls paradigm of being staggered on hit lends itself well to the 3d bullet hell move but its nice that you can shoot the bullets to get rid of them ^^

pretty fun

very charming art & music, though i could not defeat the first boss after several attempts. bullets coming from everywhere while you're being focused is brutal, and he is very healthy.

nice entry!

(1 edit)

nice game! horrifying boss designs

had some trouble with certain enemy projectiles blending in with mine, as well as framerate drops in large groups of enemies. i like how many items feel inspired by gungeon 

this is insane work, well done

really cool endless runner game!!! i love the kitty cat. really well done i adore the visuals and turning effects

i had some confusion with how to progress the final boss but i beat it eventually. short & sweet.

this is top tier. best score 404

stellar art & audio, love the increasing difficulty & overheat mechanic

pretty well done! 

though one thing, on boss 3 i found the bubble beam attack unavoidable and had to reduce difficulty to normal. difficulty seems to just affect the health?

i love sekiro! 

your entry's core mechanics have a lot of potential

i think itd be nice to spawn in a safe area and agro the boss myself because i was not ready for the attack immediately on respawn. or ever. theres no telegraphs and the sounds do not match up to the moves. dudes going monkey mode on me with a giant sword

cool idea!!

i wasn't able to defeat the first boss, it has a lot of health and i get chipped little by little. could not figure out how to consistently deal damage even with a fully charged arrow. 

although i think the visuals are good! nice work

this was pretty fun!

artwork on the cards is impressive

i just wish the spin direction retained between rounds instead of having to re-select, and the teleport animation's length does take a toll over time.

great entry!

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i found the character movement pretty comfortable, and i liked the varied arena designs. 

i though it was really good & chill until the third boss started to spam lasers with a nauseating & severe chromatic aberration effect. i would suggest a flashing lights/eye strain warning somewhere. cool game though

oh i understand the mechanics, i just think its annoying when the enemies are camping your cannon after you slightly over-spin

extremely juicy & polished. i took the double or nothing and lost twice xP 

amazing work

awesome. loved cutting away bosses. super fun game

it appears that there's many abilities, but when i got tornado it was just the starting sword again, or dark vortex and debris just being the pistol again. i played on controller and shooting my gun also made me dash unless i stood still, which was jarring at times. the wheel of weapons is a cool idea! i wasnt sure how to dodge the laser attack on the spinning mauler. thought the boss designs were interesting. nice entry c:

i dont fully understand the earth-shakers in the basement, or the basement. the trening arena didnt let me spin the cannon, and so at first i wasnt sure what i was meant to be shooting or if it was working without a healthbar, until swampster inexplicably died. returning to the center of the arena anytime i bumped something was also a frustration point. sussy caves felt unfair to me being bombarded with fire and really feeling how slowly the cannon spins & fires. i wish maybe there could have been buttons for rotating and firing the cannon. cool entry!

simple & clean, though it strained my eyes after a period. i got around 96 ^-^ 

great artwork. good & simple gambling

its slightly overwhelming how quickly everything happens sometimes and the spinning speed gets insane later on. cool entry ^^

creative snake idea, balancing segments/ health with ammo. 

sometimes i lost control of my snake trying to dodge, or had troubles reaching my tail. took so long fighting the boss that the music stopped. it was less enjoyable that being shot in the head killed me in one hit, though it makes sense. i was confused what had happened at times. love the python gun lmao

i adore the bug theme c: & the variety of upgrades is impressive!


the jump when dashing is abrupt and mildly disorienting. the difficulty is extremely punishing. died after defeating first boss one time. empress ant gets a little laggy. i thought i was going to get to keep my upgrades on ascension u_u

cool entry >:)

simple mechanics executed well. found it very punishing to retain health through every fight and couldnt beat more than 3 bosses after around an hour of tries. the art is certainly interesting

sweet entry! i like the simple polished aesthetic. boss 3 posed quite a decent challenge. the results screen didnt seem to scale properly on my aspect ratio but thats understandable. enjoyed the spin combo system a lot

sick art & presentation! i like the way the arena and obstacles you play around get switched up between bosses. loved the story theming & message. pretty cool game

really really cute art, and i love the mouth sfx!

after the initial skill drops i only ever got trash during the tv fight. its quite difficult to focus on dodging while managing skills. i also found the bullet attack on tv really frustrating, as it would usually hit me immediately upon retry, or id get stuck on turret collision and corners of the arena while flailing with my skills and hoping for an effective attack. wasnt able to beat tv after trying for 20 minutes

really interesting take on spinner arena game. the bosses are pretty creative. the cowboy spinner guy is hilarious. nice work

i couldnt find a use for crow mode and couldnt tell whether gliding was working. i couldnt beat the eye fight as certain attacks seemed impossible to avoid. much of the fight is passively waiting for openings and i wish i was able to shoot the eye while its firing lasers. the fight music is pretty nice though

this was pretty fun. active reloads are awesome. save for the final fight, i found it a little unclear when i win a boss. thought i died the first time. and theres so much happening on the screen its hard to focus on all of it at once. the active reload, the health the round count the wheels in different places while the boss is going all out. solid entry

i really enjoy the application of the theme here. using tricks to attack the boss is really cool!

the fishe does twiste. i wasnt able to get controller to work properly, and the crab was too difficult for me on keyboard

this game is SICK i really enjoyed it although,

the nuke spins while the tether point doesnt, & i found the flashing on the projectiles during the final boss to be a bit intense

gonna do my best to try all the games i can here, so heres mine in exchange ^^

https://itch.io/jam/boss-rush-jam-2025/rate/3253523

i really like the take on the theme. very difficult

this is awesome. love the drink bosses and art. stellar game

i really like the surreal designs of the bosses, and i found the mechanics really engaging since ur always juggling weapon abilities. i love the axe man's little idle dance too. lovely game

attacks on the tricycle boss always hit me 3 or so times when they connected.

the cyclone's hitbox was a little unclear and the tilting camera made that one more disorienting to fight than others

i beat it on normal after around 11 tries! took me some trial and error to realize r is to switch to the double brick and not to throw it. i wasnt sure of the purpose of blocking. the writing was silly and i liked it though. nice game ^^

this the only version, sorry about your experience. i cant fix without more information

im not sure why this could be. the version i uploaded runs for me and my friends that i know of. are you on windows? x( did you unzip ?