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Game's Take on the Theme
PixelArt Fast-paced boss rush with some funny spinning attacks and a room that spins for selecting the boss
Did your team make the majority of the art and music during the jam?
i am solo Dev and i did the art design
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Comments
I love the way this game looks and controls, super smooth! Also pretty ambitious for a Game Jam game, this would be interesting to see as a full game
I really like the pixel art youj made, the movement is so smooth and the tornado attack feel sso nice, I would say make the whole camera be closer to game area, because in my browser i was seeing like game area was relatively smal, but thats me maybe, I rate graphics and fun on top, but all is good really, also if you have time, please rate my game too, thanks!!
Great work in such a short time, the combos, bosses and art are impressive. Congrats
Thank you so much!!!
I am very glad that you enjoyed my game!!
Great artwork and great designs, you're a really good and creative artist.
The game's combat is so agile and fluid, battles can get quite cinematographic as you move around dodging and striking, through the enemies' also agile and impactful movesets. Things can get Dragonball Z-y really quick, and it's a pleasure to see and play.
Would have loved a checkpoint on getting to the castle, instead of having to start from the knight every time.
Thank you for this heartwarming feedback!
I happy that you enjoyed my game !
i gave my all for the this short time and i wanted to make people have fun while playing.
I can add checkpoints so everyone can see the bosses.
Thank you once again!!!
I love the behavior you have added to the bosses, one can see that there is a lot of work in the mechanics. I also love the visual style. Congratulations for the work. Good luck in the Jam!
Thank you so much! I appreciate it! and i am happy that you enjoyed the game!
I wish you as well good luck in the Jam!!!
i like how it reminded me of brawlhalla controls xD was easy to pick up. art was consistent i like it :) combat did feel a bit clunky tho. maybe it was missing feedback with visuals or sfx. thanx for sharing!
Thank you so much for the positive feedback, really appreciate it !
Its does need visual and sfx feedback and more polishing on the combat!
Thank you again!
YOOOO WHEN DO I FIGHT LASER BEAM
After beating the first boss you have to interact with the statue so you can progress forward. I will fix this problem soon where to go after the boss
I like the game a lot, the combat combos make the game have so much more depth. I love the artstyle, it also reminds me of Noita, I did see pictures on the page that could be more content but I could not access anything past the first boss.
Thank you so much for the positive feedback i really appreciate it!
About the other content, did you interact with the big stone statue that you fought the knight?
It seems that it doesn't indicate what to after the boss.
I did not. I will go back and do that, I forgot there was an interact button.
Yeah its quite easy to miss
Nice combat mechanics. A bit of a learning curve. I do like the aesthetics, reminds me of noita. Cool game !
Thank you so much!!!
I appreciate it a lot!!!