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Game's Take on the Theme
The protagonist's weapon is a boomerang, and the game's main mechanic is a roulette wheel that decides your opponent.
Did your team make the majority of the art and music during the jam?
The UI art, SFX and musics were from asset packs.
If not, please link to any asset packs or resources used here.
https://assetstore.unity.com/packages/2d/gui/dark-theme-ui-199010 https://assetstore.unity.com/packages/audio/music/absolutely-free-music-4883 https://assetstore.unity.com/packages/audio/sound-fx/rpg-essentials-sound-effects-free-227708
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Comments
I loved the idea of the game, and the art for the bosses was fantastic! Gameplay was a little simple and a bit too difficult, it seemed like you had 1/4 second the react and jump over the enemy attacks or you would lose a third of your health, really wish the game was more forgiving over all
I really appreciate the compliment on the art! I agree about the game's difficulty, I think that during development I ended up falling into a bit of "Battletoads syndrome"
had a good time playing this game,
do like the spinning to choose which boss you will fight, something small but understandable.
the bull and the laser one were easy to beat, but the last two were hard, and I tried to beat them, the third one was hard but managed, while the chaos guy chaotic.
had a good time, and it got me trying to beat the boss, so good job on that.
I'm very happy to know that you had a good time playing my game. At first I had a little trouble thinking about how to fit the jam theme into the game, but it's good to know that everything worked out well in the end!
Cool game
Thanks man!
very nice game, good artwork and fluid gameplay, the bosses dificulty was good, not too easy or dificult and the learning curve was good
Thank you for the feedback!