Was pleasantly surprised by this one, maybe its the roguelike lover in me but the idea of upgrading your wheel seems fun, unlike some of the other wheel spinners i feel like i can control where it stops. Which is super nice for making the game more about decision making but it does beg the question, is there even a need for the mechanic. I do like how you can pick when you think is the 'least bad' option for enemy attacks though. Very neat game overall well done!
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Spin to Slay's itch.io pageGame's Take on the Theme
Spin the wheel and try to get the best result for your attack but get the worse result for boss attack.
Did your team make the majority of the art and music during the jam?
No, I'm solo. The art of battlers, music, sound effects, and fonts, are from other source. I include proper credits in game page.
If not, please link to any asset packs or resources used here.
There are multiple. Please view the game page lower section. Thank you.
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