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Game's Take on the Theme
Spin the wheel and try to get the best result for your attack but get the worse result for boss attack.
Did your team make the majority of the art and music during the jam?
No, I'm solo. The art of battlers, music, sound effects, and fonts, are from other source. I include proper credits in game page.
If not, please link to any asset packs or resources used here.
There are multiple. Please view the game page lower section. Thank you.
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Comments
I enjoyed this a lot! The very simple concept really played out nicely and was a snap to learn, though I feel like it could have had a little more complexity added at a faster pace. After my initial run it felt pretty trivial to progress.
You know it's gonna be good when the understanding goes that fast. GG
Was pleasantly surprised by this one, maybe its the roguelike lover in me but the idea of upgrading your wheel seems fun, unlike some of the other wheel spinners i feel like i can control where it stops. Which is super nice for making the game more about decision making but it does beg the question, is there even a need for the mechanic. I do like how you can pick when you think is the 'least bad' option for enemy attacks though. Very neat game overall well done!
Call it skill issue, but i beat the first boss with only 10 hp left.
I feel like a progression/rest between each boss should be in order. The bosses can be harder with more abilities too
This one is pretty easy. Wheels spins slow enough wehre I can stop it at the right time 99% of the time.
I feel like bosses needed more abilities. maybe onlocked while in a fight. Otherwise boss one seemed to be the hardest.