I think bosses wheel should've been automated. Would've been more intense. Overall I like it.
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Spin to Slay's itch.io pageGame's Take on the Theme
Spin the wheel and try to get the best result for your attack but get the worse result for boss attack.
Did your team make the majority of the art and music during the jam?
No, I'm solo. The art of battlers, music, sound effects, and fonts, are from other source. I include proper credits in game page.
If not, please link to any asset packs or resources used here.
There are multiple. Please view the game page lower section. Thank you.
Comments
I like the visuals a lot, the roulette is aweosme because we can stop it so its not luck but skill and reflex, the overal concept is really good, I like a lot, the ambient feels epic. I rate graphics, control fun and music on top but all is great!! also, if you have some time, please, rate my game too, thanks!!!
I was pleasantly surprised by the theme using the same mechanics but for the bosses—it was really fun! The visual style is nice and appealing, and the concept itself is amusing and plays very well. I think this project has the potential to grow into something bigger with such a concept! I really enjoyed it, great job!
Spin to winnnn! I was playing on the bosses side! Nice game you got there, congrats on submission. Feel free to try our game if you like!
Such a clever interpretation! I like the fact that it doesn’t only depend on luck, like I thought before playing it! GG 🌻🖤
Really fun! With a bit of skill, the player can stop where they want, but not without making mistakes. I even got a little dizzy following the wheel. The music in this game is also great, it fits perfectly!
I thought this was alot of fun! Things like the page having to be reloaded or the music fading in and out aren't great but i have played games in this jam that have great presentation but are not fun, this game is legit fun, and i think with alot of other elements i would probably play a full game like this. Great job!
Very cool game and battle system. I wasn't skilled enough to time the RNG but I think it can be a pretty good roguelike with rewards.
Best implementation of make choices through a wheel I've seen so far. You can actually look at the wheel and reasonably get what you want, sometimes mistiming and putting yourself at a disadvantage by prolonging the battle that could have ended or giving the enemy their skill. I missed 80% of my one hit KOs.
The skills were good too, your skill at design shines through the simplicity of the system from start to end.
Good job making it fun for the player, rather than totally random.
Love the visuals. Really took me back and reminded me of the King of Dragons old school game. Audio was also on point. Well done!
Would love it if you can test and review my submission, thanks!
Simple but fun and addictive, great implementation of a Spinning wheel for attacks on both sides XD very nice concept!
Interesting take on the theme! The randomness of spinning the wheel kept me going! congrats on the submission
Suprisingly very fun, I managed to beat it.
Some more complexity like random wheel speed or multiple wheel would give the game more depth.
It is very fun to play tho, nice job!
Incredibly simple game yet effective interpretation of spin and boss rush. Feels very 2000s (i.e., Sonny) <- A compliment as I spent countless hours playing this style of game as kid!
Could be cool to add different wheels you can pick from for different members of your party.
I enjoyed this a lot! The very simple concept really played out nicely and was a snap to learn, though I feel like it could have had a little more complexity added at a faster pace. After my initial run it felt pretty trivial to progress.
You know it's gonna be good when the understanding goes that fast. GG
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