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Game's Take on the Theme
Spin the arena to reach different sides of a boss rush tower
Did your team make the majority of the art and music during the jam?
Yes
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Comments
The gameplay is really interesting! The art is nice too!
The boss design in this game was great, the triple boss fight was a really cool idea and the elemental dragon heads made me think and even the first boss having a second phase was cool. I really appreciated the retry on an easier difficulty button it was very thoughtful to put that in. Overall this was a really well made game and I even think we might have used a couple of sound effects from the same pack you used in my game lol. Also if you have the free time I would really appreciate it if you could check out my game too :D
Hey There!
Interesting Game and concept! Rated! ;)
Thank you if you visit and rate mine as well!
All the best!
The 3D graphics look really cool, reminds me to MArio 64 art style, is so cool and funny, the gameplay is fine too, I rate graphics on top of everything but I like all really, also if you have time please rate my game too, thanks!!
Good game, I liked your take on the theme. The bosses are super fun to fight but I did get stuck at the 4 headed dragon.
This game deserves to be seen so much more than it has been so far. I've really been hoping for a Fez-ish take on spin.
The environmental mechanics for your first fight were the perfect pacing to feel frantic but still manageable. I was excited to see a council-type fight second, but was a little bummed when I realized that they could all be fought independently without much consideration for other bosses that were present.
I liked the flash on the health bar to signify that damage was being dealt, but a clearer audio cue or some visual feedback to let me know that I successfully hit the boss would have been nice.
I would have happily kept going after the trio fight, but I couldn't read what your signpost said so I decided to move on.
Overall, a really fun approach to spin and spatial boss fights in general!