Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Driller That Will Unravel The WorldView game page

Fight bosses as you dig your way to the Earth's core and rewind time to create a better world.
Submitted by bashindan — 10 hours, 5 minutes before the deadline
Add to collection

Play game

The Driller That Will Unravel The World's itch.io page

Game's Take on the Theme
Mechanically I can only argue that the many luck based gambling gimmicks are akin to spinning a roulette. Thematically I incorporated as many spin-related concepts as I could imagine: the main battle system and much of the plot includes drills and the golden rectangle, your damage output is based on your drill's RPM. The library part of the game with the bosses stories was meant to represent "spinning a tale." originally the story was much more confusing because I wanted to make heads spin, but i ended up putting too much logic into it and may have lost that. There are still plenty of unexplained things that I dont plan on explaining either to keep that part of my intent in it. these were my spins on spin as a literary device, rather than a gameplay mechanic.

Did your team make the majority of the art and music during the jam?
100% during the jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 60 to 56 of 60 · Next page · Last page
Submitted

WHAT’S UP, CHAMPIONS? ;) 

Only half an hour left, and I’m here among the top 20 highest-rated entries to give you all an extra boost - may the best one win! Everyone gets 5 stars from me as a gift! The jam is almost over, and I hope everyone’s hard work pays off!

Go, champions!!! 🎉🔥

Congratulations on the fantastic creations you’ve worked so hard on! It’s amazing to see such incredible work come to life! :)) 

  ALL THE BEST!

Submitted

how would you know???? That information is not given to anyone 

Submitted

I'm not just anyone, I AM the CIA! xD

Bro... there were like 600 filtering options on the submissions page, take a look around and you can be "anyone" too:

https://itch.io/jam/boss-rush-jam-2025/entries (just take a closer look at the left side ;)

Submitted

popular does not mean best if that is what you are looking at

Submitted (1 edit)

BRO! Are you serious?

Submitted (1 edit)

I only see popular lol

Submitted

I like a lot the graphics you have made for the game, the character design is awesome, i like a lot, its very proffesional. the story is deep and i like it, the menu system feel nice and is clean making it easy to progress in the game. Also I have to say I noticed that you are the person with more karma in this jam, you are a great soul, thanks for rating and commenting in all these games, when we are making our creation the best way possible, we only want people to like what we created and many times we go unnoticed, thanks to souls like you and other kind hearted in this world, we are being noticed, thanks for being in this world. I rate your game graphics, fun, story and music the most, but I like everything really, also, if you have some time, please rate my game too, thanks for everything!!!

Developer

I very much share that feeling, I wanted to see everyone's works, and have everyone feel their work was seen. Sadly there's not enough time in a day to look at every entry, I found myself exhausted already nearing the 400 mark and now it's almost over.  At least I could go over pretty much every browser entry and a few of the download-only ones. To me it's an art fair, and missing out on seeing everyone's art is wasting an opportunity.

Thank you for the praising the game and me! Didn't expect the latter to go noticed, it's a bit embarrassing.

Submitted (2 edits)

Ohoho I'm trying not to spend too much time on one game during the rating period so I can try as much as possible, but I am absolutely going to be finding my way back here once all is said and done to squeeze every last delicious ounce of content from this one. Gorgeous art, funny dialogue, and a really interesting combat system that definitely makes me feel called out by the Drill commenting on the fact I'd prefer to learn by doing because I did not pay enough attention to the explanations. XD Sheesh, good job, round of applause, utterly amazed at how this still absolutely 100% reads as a boss rush despite the formatting and nature of the whole thing. Amazing entry, absolutely amazing.

Developer

There's some fixes and improvements to do, and also some more stuff (music, story and art) to add, so give me a while before you come back and the experience will be even better, I guarantee it! 

It makes me really happy to know it hooked you enough to make you want to go back in, and also a really big motivator to start walking the path to finish it properly. 

Submitted(+1)

Wow I lovee this artt! Really, an amazing job! I'm impressed you could do all this in one month congrats! :D

Developer (1 edit)

Thank you very much!

Had to put a pause on all my other hobbies to get through it, but it paid off because I got lots of feedback on how to improve, things to fix, issues in my design and techniques to use going forward. I'm glad to have put my all into it, but seeing I'm behind some 70 episodes on shows is... a bit astounding to go back to.

Submitted

This was super cool!  The music was fitting, if a bit simple, and there were times when I wasn't sure if the UI was in the wrong spot, but this is very impressive for just a month's worth of work! I can't imagine the time it took to make all of these drawings!

Developer(+1)

My limit as a composer is pretty much two tracks, and due to the time I really only composed with one for this game, so it really is very simple. I want to learn how to be a bit deeper (and especially learn how to use the drums), so it's my lifetime homework honestly. 

There were things I was still drawing up to the day of release,  it really was a close job  (and I compromised on a bunch of things which looking at now bother me a bit, thinking I shouldn't have. "If enemy attacks had illustrations, it'd probably have better fights..." and so on)

Submitted

I completely get it!  I'm still working on my composing skills as well. You did really well with the time limit!

Viewing comments 60 to 56 of 60 · Next page · Last page