I was able to wipe out bosses with a single charge attack, since the charge attack makes you invincible and its duration replenishes very quickly. At first it felt cool but it got kinda boring after the first 2 bosses. Maybe make it so you can aim mid attack, can take damage while in this state and make the stage bigger. Other than that problem both artstyle and music were really cute.
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Figure Blading's itch.io pageGame's Take on the Theme
Player must use a spin attack to bounce off obstacles and hit the boss! She may even spin infinitely due to a bug. More spin!
Did your team make the majority of the art and music during the jam?
Yes
Comments
Very impressive, music is captivating, especially from the moment you got the golem Boss.
Spin theme reflected perfectly. Though I didn't really get controls. I mean, at first I tried slashing bosses and projectiles, but them I literally pressed one button to start spinning around - and nobody could do me any harm, while I kill them off. So it felt more like I watch a very cool small spectacle rather than play the game. Which is still awesome and it might just be me misunderstanding something.
Great job!
Art is phenomenal, and boss design is great. Unfortunately it's technically lacking some polish and game design wise I fell like the spin attack stamina loading when you hit something makes it too easy to remain spinning forever and just wait until the boss die!
very cute art and nice visual feedback. Just missing some audio feedback on all actions.
The art in this game was fantastic! It was readable, lighthearted, dynamic, and it really set a great tone and direction for the rest of the game. I found myself sort of pinballing off of the boss a lot, the momentum-based movement is really great! Very fun, loved it!
Very charming game, I love the art! I was able to get through most bosses with ease and didn't really take care to aim my spin attack, instead opting to just wait for it to hit the boss. Other than missing a few sound effects, this is a very solid entry.
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