The arts are incredible, together with this music it makes for a great game to play. The boss fights (the bosses in general too) were very good.
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Figure Blading's itch.io pageGame's Take on the Theme
Player must use a spin attack to bounce off obstacles and hit the boss! She may even spin infinitely due to a bug. More spin!
Did your team make the majority of the art and music during the jam?
Yes
Comments
The art is REALLY nice and the idea/aesthetic you have is really cool! I never would have thought of ice skating for a game! I think that's really cool, especially with the Ice-like physics you made here!
(P.S. If you're willing to I'd love it if you played and gave some feedback to my game! It's my first ever game jam and I'd love to see where I can improve!)
Really nice idea and cool ice physics, it behaves quite like one would expect the ice skating is, the graphics are really cool too, I like it a lot. I rate graphics, mechanics, fun and control on top but all is cool really, also, if you have some time, please, rate my game too, thanks!!!
My opinion might be a bit biased because I’m a fan of icy and snowy themes... I would’ve liked to have a full map on the screen instead of the gray editor, for better immersion, with small trees, maybe some snowflakes, basically more of the environment. Also, the bosses take a bit too long to defeat. They’re all different, though, so it’s still fun to face them! Thanks for this cute submission.
Overall a cute little game with nice wintery sprites and pleasant music in the background.
Main flaw is how you can just spam the spin and be invincible. It makes the reflect attack (which I couldn't figure out the timing) redundant.
Otherwise its a charming gem in its own right, with just a little more balancing it could even shine.
Reject humanity, become beyblade. Cute artstyle, cute music, got to live my beyblade fantasy. Great entry. Slash felt a little slow, and it's probably not a good thing to just be completely okay to idle as a beyblade even if it was extremely hard not to giggle at the boss dying while I bounce all over the place not strategizing at all.
Great music and spritework! There definitely needs to be some tuning on the spin attack, the first two bosses I just pressed spin once and watched like an old DVD display lol. The gnome needed some thought though (very Gravity Falls of you!).
I played without abusing the infinite spin. The game is fun! Not sure if that was the original idea, but maybe making the spin extend its duration only when hitting something boss-related could be a good tweak. Also, it would be nice if the "aim" got canceled when releasing the right button, so it only aimed while holding it. The game's art is beautiful, good job
Very cute game! I really enjoyed the art. I think this game would have definitely benefited from some extra sfx, vfx, hit stops, slight screen shake, etc. With all that, I think this game would be pretty good!
Great game, the art is by far the best part. Cute style
Love the take on the theme! It's very satisfying to pull off multiple hits on the boss when you align yourself just right. It would also be interesting to see different obstacles that produced different effects onto the player when they make contact. (ex. bounce physics, changes in velocity, etc.) My only critiques would be to adjust the range of the slashing ability and potentially update the sprite to better visually convey this new range to the player. I found myself hardly using it with how difficult it was to judge were my hits were landing and the small payoff it had when doing so.
Really pretty. I love the artwork. great music.
Movement felt inconsistent to me. sometimes I would move in a direction and it would snap to it, while other times it would take a second to start going in the desired direction.
The left click feels too precise for how little reward you are given, but the spin move is pretty awesome. I really enjoyed hitting the bosses multiple times with one spin.
very nice art! I think other comments have commented on this but I beat the entire game by just using the tornado thing, like I just let the character spin around and hit the bosses. It would be very cool to play this game with the tornado balanced, since I did enjoy the art very much.
I loved your game! The tornado idea is very good! I think what I can say is maybe balance the tornado's usage time because in the second boss I was able to kill him without literally doing anything, I just turned into a tornado and the game played by itself, even though I ended up liking it, maybe it would be solved if the tornado's energy decreased faster over time, making it inevitable that it would run out at some point! Congratulations on your game!
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