Great concept, and even better art direction. It's a bit held back by the fact that it's in HTML, but the levels are still doable. A simple tutorial level would do the first bit of the game wonders, and I'd like to know a bit more about the specifics of the cat's behavior. Well done!
josh011
Creator of
Recent community posts
I liked the idea that I can get rid of one of my SMITEs in favor of upgrading them. I also liked the attention to detail in places where it could really shine through, like the player's wings moving slightly in response to their movement direction, and the camera control effects used throughout the game.
This is a very impressive amount of content for a 3 day game jam. I was surprised there was an online multiplayer option and a fully voice acted opening monologue. I don't know where I should have been looking for the different potion ingredients, but I never found any. I liked the monster and the shrinking ring of light a lot. Well done.
Really cute game, the art and art direction are both among the best ive seen in this jam. I liked the way different mecahnics were presented, but I wish they were used a little more - Particularly the idea that you can light candles at different points in the level. It took me a bit to figure out that the candle stops the shadow monster dudes in place; It would be nice if they had a bit more responsiveness to that in their animation. Really good game overall, it's my favorite in the jam so far. Keep it up, great work!
I really liked this concept, and I thought it was well-executed for the short time frame. The menu design and animation was really good. I'd love to see a few more levels.
I thought it was a little lacking in visual clarity. I had trouble seeing what leads to what, because the platforms that have no stars on them blend in perfectly with the background because they're unlit. Great work overall.
Beautiful game, the assets were very impressive given the time constraints. My only point of criticism would be that the same ichor wraith walking straight at me got really old really quickly; I liked the narrative-focused parts of the game, but if the combat system doesn't feel fleshed out at all, I'd rather skip it entirely. Very well done, I hope to see this one among the winners
I absolutely love the art direction for this game, and the attention to detail on the music definitely comes across, and the color palate is really well-put-together. My only pointer would be that the actual interactivity of the game feels lacking - I, as a player, would love to be able to actually be a part of the process of turning fish and plants into fuel, and I'd like to have some kind of destination in mind other than the vague idea of "there might be something way at the bottom". If those kinds of things were added, I would absolutely keep an eye on this project if there was ever a kickstarter or open beta. Keep at it, I loved this submission.