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josh011

58
Posts
2
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A member registered Aug 20, 2023 · View creator page →

Creator of

Recent community posts

The VFX and artistic direction of the game are beautiful! The neo-tech kind of feeling is very consistent, aesthetically pleasing, and all-around well executed. Great job on the visuals!

The animations here are incredibly polished and fun! The music had some really great technique behind it, too. The game just has an all-around great aesthetic. Great work!

I appreciate the attention to detail that went into the game feel. The camera movement, enemy telegraphs, and general character of the game were all great. Well done!

The game's art style is incredible! It's consistently great from the UI to the bosses to the attacks.

The movement here is really fun! The tip to tap directional keys was a game-changer, and the game was just the perfect speed once I got in the groove of it. Great job!

The art in this game was fantastic! It was readable, lighthearted, dynamic, and it really set a great tone and direction for the rest of the game. I found myself sort of pinballing off of the boss a lot, the momentum-based movement is really great! Very fun, loved it!

This game is really well-rounded and polished all-around. The animations in particular are great! They're consistent, they're clear, they're fun, and there are so many of them! Awesome job!

Great thinking with the screw mechanic! I saw it in the announcement video, but you're the first I've seen to really tie it together with some game mechanics. Burrowing and jumping felt very natural, and the enemies did a great job of emphasizing that mechanic and making it fit. Well done!

The animations and character art were very clean and detailed! It's impressive how much you managed to do in the given time frame! The composer also managed to squeeze a lot out of their guitars, the score felt very cohesive and glued together, but also very dynamic. The game was fun and polished; Well done!

The art and sound are both gorgeous! All in all a very well-rounded game, it was a blast!

This game is just glowing with polish! Nothing feels out of place, all the camera movements and VFX feel tight and responsive, and I really feel immersed! I really appreciate the consistency and confidence in sticking to "You are an NPC in an MMORPG", too. From the Itch page to the intro cutscene, you really set us up great to subvert expectations. Great job!

The game feel here is incredible from start to finish! Everything from the camera to the text to the animations is just oozing responsiveness and energy. Incredible work!

The art is incredible! The cartoony, paper-cutout characters are really cool, I've only seen that style done this well in a few places before. Nicely done!

Having a very dynamic, powerful movement option that makes you look for good ways to use it is awesome! Well done.

I love the idea of customizing what spells you're able to use at a given time! You've made a very unique way to interface with your game, well done!

This game has some charm! Dr. Brick is a real one for how many bullets he took like a champ. Great work!

The art here is incredible! You really know how to make a color palate! 

The art here looks awesome! The flat colors are executed very tastefully and consistently; It can be easy to mess that up, well done!

Wow, the amount of assets produced in such a short time is incredibly impressive! That's no small feat!

This is a really great concept with some awesome movement mechanics! Using the unique movement system to battering ram myself into the opponents was highly rewarding, and very nuanced. Great work!

You found a lot of ways to incorporate the theme! Spin attacks, spinning weapons, spinning hazards... and they're all done really well! Great job!

I love the color palate! All the visuals feel so neatly tied together!

Very informative, I had no idea that's what my socks were capable of!

Really though, beautiful assets! The art style is just incredible. Well done!

That retro shooter style is hard to pull off well, and it works great here! Well done, the bosses and UI both look phenomenal.

The spinning cards mechanic was really interesting, it made me move around a lot more than I otherwise would, and that went a long way here.

The barrel had some really clean animations! 3D asset production can be really tough, it's really impressive that you got that much done in our given timeframe.

Combat turtles will never get old! Spinning to parry with my shell was awesome, great idea!

Did you make the music during the jam? The rhythmic flow here is great, and the synths fit really well!

Tying the spinning theme to breakdancing is a very creative direction! Yours is the first I've seen in that vein, well done!

I love the little camera sequence at the end of the fights! I'll never get sick of parry mechanics, and I'll never get sick of dogs doing backflips.

The art direction and aesthetic here are beautifully intact and cohesive! I was also sold on the customization mechanic as soon as I saw the lava lamp's damage. The boss designs were also very fun, they were just challenging enough to let me get used to the controls without being total pushovers.

Big fan of the aesthetic! The idea of being in a lively cartoony theater was really prevalent through the game, and it's reinforced very well by the audio in particular. Well done!

I've always liked the idea of a game where you have to gain mastery of the basic act of casting your own spells. Very cool concept!

Thanks, glad you liked it!

The melee parry mechanic was a really great design choice; It really let me pick up the speed of the game and play aggressively! Great game, well done!

What a polished game! The little details like the hourglass emptying at the end of a fight, the face's eyes following you, and all the juice surrounding the game felt very clean.

This is a game that really knows how to perfect a few things. You kept it simple, and because of it, the art style, sound, and  music were all a perfect fit for each other, and no corner was left unpolished. Great work!

The art had so much charm! I loved how expressive the characters were, and the amount of stuff on-screen that they responded to was awesome to see.

Awesome game! Very fun, and very difficult! The UI design and spritework were definitely a highlight, they had a lot of personality! I loved playing as Ball, he's such a slippery little guy.

Wow! The amount of polish and asset production here is incredible! Great work, I really loved how natural and easy to use the mechanics were. The camera movement was also no small feat!

Great concept, and even better art direction. It's a bit held back by the fact that it's in HTML, but the levels are still doable. A simple tutorial level would do the first bit of the game wonders, and I'd like to know a bit more about the specifics of the cat's behavior. Well done!

I liked the idea that I can get rid of one of my SMITEs in favor of upgrading them. I also liked the attention to detail in places where it could really shine through, like the player's wings moving slightly in response to their movement direction, and the camera control effects used throughout the game.