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josh011

21
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A member registered Aug 20, 2023 · View creator page →

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Heyhi, I have a few notes. I've categorized them by art, gameplay, and misc.

---MISC FEEDBACK---

I really like the music!

You should try a higher resolution font - I'd recommend the Minecraft font.

---GAMEPLAY FEEDBACK---

Jumping should set the player's y velocity to a positive value instead of adding upward force - As it is currently, double jumping does effectively nothing on the second half of the jump, which is where I would want to use it most.

You should try keeping the camera's y level consistent; It looks fine when I'm on the ground, but I can't see below me at other times.

There are some invisible colliders on the stone brick stairs.

I can see how many items I have, but not how many I need, so I don't know what I'm looking for. (I'm assuming I have to collect all the materials to rebuild the boat (Update: I was told there is an end pole, I didn't get there because I thought the level started looping.)).

--- ART FEEDBACK ---

I really like the title menu art.

The sprite art has a bunch of clashing styles, resolutions, and import settings. Some things are outlined, some things are shaded, some things are way higher resolution than others (eg the wooden spikes vs the background), and there's some anti-aliasing blurring on some sprites and not on others.

Some parallax on the background would go a long way here.

Great concept, and even better art direction. It's a bit held back by the fact that it's in HTML, but the levels are still doable. A simple tutorial level would do the first bit of the game wonders, and I'd like to know a bit more about the specifics of the cat's behavior. Well done!

I liked the idea that I can get rid of one of my SMITEs in favor of upgrading them. I also liked the attention to detail in places where it could really shine through, like the player's wings moving slightly in response to their movement direction, and the camera control effects used throughout the game. 

This is a very impressive amount of content for a 3 day game jam. I was surprised there was an online multiplayer option and a fully voice acted opening monologue. I don't know where I should have been looking for the different potion ingredients, but I never found any. I liked the monster and the shrinking ring of light a lot. Well done.

Really cute game, the art and art direction are both among the best ive seen in this jam. I liked the way different mecahnics were presented, but I wish they were used a little more - Particularly the idea that you can light candles at different points in the level. It took me a bit to figure out that the candle stops the shadow monster dudes in place; It would be nice if they had a bit more responsiveness to that in their animation. Really good game overall, it's my favorite in the jam so far. Keep it up, great work!

A very unique concept, I enjoyed playing around with it. A bit more of a defined goal would really help, but this is a great start for such a short jam. Well done!

I really liked the art. It could use a bit more variety later in the game. Considering you learned Godot in 3 days, you did a great job - Well done.

I think the UI was a little unclear, and it made the game kind of inaccessible. Some feedback for user input would be very helpful.

I really liked this concept, and I thought it was well-executed for the short time frame. The menu design and animation was really good. I'd love to see a few more levels.

I thought it was a little lacking in visual clarity. I had trouble seeing what leads to what, because the platforms that have no stars on them blend in perfectly with the background because they're unlit. Great work overall.

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Fantastic game - I normally look for some kind of helpful constructive criticism to give, but I'm struggling to find any, honestly - Great work.

Very refreshingly simple game. I liked the art direction, and the gameplay was surprisingly challenging. I'd have liked the diver to descend automatically; Holding S for 3 minutes got a little stale eventually.

This was very, very well executed for a 7 day jam. I'd love to have seen the challenge scale with my stats; I put down the game on depth 24 with a 5|74 strider, knowing nothing could really kill me anymore with how many powers I'd stacked. Very well done, I really liked this one.

This was a cool game to play - I like the idea of choosing between between getting more bounces or more random chaos with the multi ball

I like the art and the take on the theme. I'd have loved to see a little more varied content than just gambling games that most people have played at some point or another.

Really great design and atmosphere, I'd have loved to spend more time in each location, and I'd totally follow any updates on this project.

Beautiful game, the assets were very impressive given the time constraints. My only point of criticism would be that the same ichor wraith walking straight at me got really old really quickly; I liked the narrative-focused parts of the game, but if the combat system doesn't feel fleshed out at all, I'd rather skip it entirely. Very well done, I hope to see this one among the winners

I absolutely love the art direction for this game, and the attention to detail on the music definitely comes across, and the color palate is really well-put-together. My only pointer would be that the actual interactivity of the game feels lacking - I, as a player, would love to be able to actually be a part of the process of turning fish and plants into fuel, and I'd like to have some kind of destination in mind other than the vague idea of "there might be something way at the bottom". If those kinds of things were added, I would absolutely keep an eye on this project if there was ever a kickstarter or open beta. Keep at it, I loved this submission.

Visual clarity was a little lacking, but I enjoyed it overall.

Visual clarity was a little lacking, but I enjoyed it overall.

The only screen here is a button saying "Click to go for rock bottom" that doesn't do anything and a slider, you might want to drop a quick bug fix if you're able to

I really like the concept, it was very fun to play for a while, but a lot of the UI elements go unexplained, and it's hard to tell what the controls are at times. Really cool overall, I like it.