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Game's Take on the Theme
We use spin as the core element of our gameplay; players must be careful where they are positioned to collect projectiles orbiting around them, and release them at the correct time to damage the enemy. The spin element was also used to develop a compelling storyline
Did your team make the majority of the art and music during the jam?
Yes
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Comments
Very interesting mechanic, you should create a tutorial or at least write somewhere how to play, because I must figure out this by myself.
Idea is good, but I feel like some changes are needed, because while its fun, its very unfriendly. I dont knows exactly when the projectiles will start its orbit and when not. Usually orbiting objects stays very close to our character, so trying to push them into boss, make a big and unfriendly risk of collide with a boss. Maybe the boss should not deal the damage just because we touch him, instead he should make a quick melee attack. Or the orbiting range should be much bigger.
This is really great feedback, thank you very much! I added the How To Play section in the description, I honestly had no idea that people would start evaluating the game right away. Thanks for the comment!