* * * * * R a t e d ! ;) * * * * * All cool space games are 5 stars for me :)
Thanks, I’d appreciate it if you could rate it too!
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Dei Vortex's itch.io pageGame's Take on the Theme
We use spin as the core element of our gameplay; players must be careful where they are positioned to collect projectiles orbiting around them, and release them at the correct time to damage the enemy. The spin element was also used to develop a compelling storyline
Did your team make the majority of the art and music during the jam?
Yes
Comments
criminally underrated, by far the best take on the "space" theme most people have taken and ran with. As many have already said, the pixel art is amazing. Returning the bosses attack is genius and the fact that each stone has its own angular speed and direction makes it more engaging. Less hp on the boss, perhaps a dash and more bosses and you've got yourself a winner. Would you be interested in rating my game too? that would be cool.
The intro feels nice, adds depth to the game, I like the boss design and bullet patterns are cool and can be avoided but its not too easy or too hard, just at the right point, I rate graphics on top but all is cool, also if you have time, please rate my game too, thanks!!
Interesting idea!
Good visual and audio accompaniment.
The downside is that it’s completely unclear what needs to be done :( I tried a couple of attempts to defeat the first boss and was unsuccessful due to the fact that I couldn’t figure out how to make the enemy bullets fly back...
Maybe I was doing something wrong, but most of the time when I caught bullets my spin would run out of power before I had a chance to aim them back. It was a little frustrating. It was missing some juice too.
Visually, it was beautiful though! And good job embracing the theme: )
Very interesting mechanic, you should create a tutorial or at least write somewhere how to play, because I must figure out this by myself.
Idea is good, but I feel like some changes are needed, because while its fun, its very unfriendly. I dont knows exactly when the projectiles will start its orbit and when not. Usually orbiting objects stays very close to our character, so trying to push them into boss, make a big and unfriendly risk of collide with a boss. Maybe the boss should not deal the damage just because we touch him, instead he should make a quick melee attack. Or the orbiting range should be much bigger.
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