I appreciate making a text based game, and flexing the python use.
It all functioned very well.
Great job! This was no easy effort.
Play game
Go Deeper!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #113 | 3.357 | 3.357 |
Theme | #166 | 3.714 | 3.714 |
Fun | #181 | 3.321 | 3.321 |
Game Design | #193 | 3.286 | 3.286 |
Overall | #364 | 2.952 | 2.952 |
Graphics | #608 | 2.321 | 2.321 |
Audio | #657 | 1.714 | 1.714 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You go down a hole while upgrading yourself and eventually reach the final boss
Did you write all the code and made all the assets from scratch?
Yes I did.
Comments
Wow cool concept using the console. Very unique nowadays! I do miss a pointer which just mentions press enter to continue of something. Because after defeating an enemie it's pretty unclear what to do for example haha :D But GG nice submission def. stands out!
I was pleasantly surprised with this game, great submission!
dude, i genuinely cant say enough nice things about this game. reminds of me of old text adventures i used to write before i started using unity. The progression was addictive and I beat the dragon in 3 hits and then upgraded my health to a disgusting 340, then upgraded my attack to 200 and absolutely destroyed everything after that. Also made it back up to the surface after defeating the dragon. By far my favorite game so far and definitely going in my youtube video on the game jam afterwards!!!!! Loved it (obviously).
It's good to see a game on here that's been programmed in a different way, as I feel like the vast majority are made in Unity. It's a good change in pace. The gameplay is a bit simplistic, but the game is short enough that it's not the biggest issue. There are major balancing issues in that the attack upgrade is always the best, and by the end I ended up 2 shotting the final boss, but in a way I kind of like how unbalanced the system is. It was satisfying to blast through enemies at end similar to getting to a high level in cookie clicker.
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