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A jam submission

the depthsView game page

Submitted by Cyber turtle — 3 days, 8 hours before the deadline
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the depths's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6342.3402.909
Fun#6521.9742.455
Game Design#6941.8282.273
Overall#7271.7552.182
Graphics#7271.8282.273
Innovation#7881.3891.727
Audio#7901.1701.455

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
underwater

Did you write all the code and made all the assets from scratch?
yes

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Comments

Submitted

good game

Submitted

First, some suggestions. 1) Make the collision boxes of the everything a little smaller than the actual sprite, and make the timing a little less tight, so that when the player gets hit, they don't look like the got cheated. 2) When making sprites for your game, make your character at the scale you like, and then while making the other assets, keep the player in the same file for comparison. That way, your pixel art won't be at different scales.

Now, some praise. Congrats on making a complete game in a week! Your content felt just the right length. Your difficulty curve was well done, and even though it was a little difficult, the levels were nice and short, so I didn't have to start a huge section over again. You did a great job introducing mechanics 1 at a time. And the boss fight at the end was a great surprise.

Submitted

The game is a bit too difficult, in that the hitboxes require very precise movement that is a tad bit too unforgiving. I do really like the timed explosions with the warnings though, it is a really cool addition.

Submitted

Good hard game.

Submitted

A tough game, but an interesting one. The graphics are great.

Submitted

Too hard to play or may be I am just a noob Idk. 

Submitted

World's Hardest Game vibes. Just gotta fix the collision but other than that, pretty fun.

Submitted

Nice game but it have some buggs

Submitted (1 edit)

Level design was very good and the sprites were really cute. The one thing that bothered me however were that the hitboxes were so poorly accurate that it became frustrating very fast.