Stress inducing but once the valve comes in then all tension is relieved. Very fun once you get the hang of it
PapaSpoonRattler
Creator of
Recent community posts
Thank you for playing and the feedback! Yea I wasn't aware until after the voting started that we weren't allowed to update during said voting period so lead to that hiccup. As for the jumping and diving through most things, I came across this as well and realized this would need to be fixed in the polish!
Great art and sound! Story was interesting and the VO was nice since not a bunch of people do it. All I have to suggest isn't new here: Didn't feel much reason to use other abilities, in which a variety of enemies or scaling the rate of fire for the main ability could solve that.
Otherwise, great game!
Major Bugs Patched
- FPS no longer hits rock bottom when in the "Main Stage"
- First time using Unity's 2D lighting system and apparently the shadow casting script doesn't play well w/ tile maps, and there seems to be no way to bake these lights.
- Reduced number of shadows casted drastically
- Locked doors no longer open and make you fall into limbo
Your comment was not harsh at all. I agree with all your points! The game was lacking within many elements such as visual feedback and information (and more) and all the controls were displayed in the desc., but I knew it wouldn't do too much. I thank you for giving and honest review and trying it despite running into major bugs!
Thank you! Yea the movement was in FixedUpdate() and I misremembered how the FPS affected each Update method so I moved it. As for the enemies, there was an enemy in the works that did a better job of introducing combat that was cut, including a ranged enemy as well. I appreciate the feedback and hope to see you back after the voting period for the next update!