Thanks for the feedback :) The underlying lore does not have to do with how deep you go to reveal itself. it can be revealed in various other ways
AcinoGameDev
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Cute game I liked the sprites and the level design. Good job :)
I think some music in the background would have been nice, and maybe the movement could use some polishing. If you're using Unity and the movement wasn't like this when you playtested, it may be that you're handling movement in the "Update" method instead of "FixedUpdate" which is preferred.
Very cool game idea you have here! And I think the design choice you made really fit the game, well done! One thing I was missing however was a quick way to choose between the two options (removing and placing), as mentioned before I think just having left & right mouse button do those two actions would have been better. Other than that, I really liked the game :)
Very nice concept but a lot of stuff was a bit unclear during gameplay, what were the barrels for? How far away do I need to be from the whirlpools to not take damage? What is the benefit of engaging in a cannon battle? Does the enemy ship have 10 or 500 health left? Most of this could be easily explained through sound or visually and I think the game would have benefited from that. Other than that, this was great, upgrades both for your ship and for individual islands was really cool :)
Cute game, a simple but fun concept. It was hard at the start but after getting the hang of it, it was just a matter of how long you wanted to go for that decided your high score, I was able to rack up 1.500 points by just luring the shark from one corner to the other. Maybe adding another shark after reaching a certain score or adding things like mines along with the coin generation could have added another fun layer of difficulty :)
Cool design and I really liked the sprites & audio. I gave up after dying several times at the chase scene however since you had to sit through the whole cutscene every time you died. Also most times I died it just felt unfair as I would almost always just randomly collide with seemingly nothing on the ground. The idea and level design was great. I just feel the game needed some polishing in the gameplay itself.