the game is pretty good, i like the music and pixel art but there aren’t that much checkpoints and mostly feels frustrating when you die and then teleport way back. you could also made the camera view bigger so that you can see what’s nearby you. but it’s a pretty good game and it was mostly fun
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Wicked Depths's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #133 | 3.371 | 3.714 |
Theme | #355 | 3.241 | 3.571 |
Overall | #391 | 2.885 | 3.179 |
Game Design | #394 | 2.852 | 3.143 |
Graphics | #430 | 2.917 | 3.214 |
Fun | #465 | 2.593 | 2.857 |
Innovation | #523 | 2.334 | 2.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You go down in a giant hole.
Did you write all the code and made all the assets from scratch?
I made everything from scratch except for the game engine.
Comments
Ok, the idea is pretty cool and the multi layer parallax is absolutely awesome at the start, that your descending down a deep hole, but the execution is well, pretty horrible.
First of all, the worst thing about this game: THE CLOUD, I hate that thing so much, it's so glitchy, you don't even know how many times I died to that thing, because of it just not being where it's supposed to be, some times it's just blocking the path and I die, because im rushing to get back where I was, yes I know that when rushing it's easier to do in any game, but when you die because some dumb cloud was where it was not supposed to be, well that's very annoying. Also the cloud feels like a so lazy way to stop you from just jumping to the bottom, especially when it just teleports to where it needs to be.
Instead, to stop the player from just skipping sections, I would add fall damage, that's kinda hard to communicate, but maybe just make the screen tint more red faster your falling, so you know when your going to die and when not, of course you still don't really know will you die from a jump, but that's still better than dying to some random glitchy cloud.
Also there's way too little checkpoints, maybe it's just a skill issue, but it's kinda annoying to redo massive sections of the map to get back to where you just were. And I know how easy it's to make your game way too hard, because your so good at it, so it feels balanced, our game for example is way too hard, but still.
And then jumping from walls, it feels really glitchy, you should add coyote time, so even after falling from a wall, for a few frames, you can still jump, so it feels more fair, because right now, every time I try to jump from the wall, I just end up falling.
Also if you jump straight up from a wall, you can't jump again, if don't go away and back to the wall, and that's really annoying.
Also I don't really know can you do that in Godot, but post processing would look really good.
Also in the hole, the backgrounds parallax is cool, but you should add more layers to it like at the start, so maybe the background could have holes and there could be more background with different parallax amounts.
Also dying is really unsatisfying, you should add some camera shake and maybe some crazy death particles when you die. And then the camera should move to the start where a new player could be, now it just slowly moving to start looks really unsatisfying, and yeah.
Also you should add a jump sound effect.
And at start, it was really weird, because some walls you could climb some not, so you should have marked the walls that you can climb on.
Aand at the start, the pixel size for the font is bigger than the other pixels and that looks weird, so you should scale that down to be the same size.
Nice short platformer with easy to learn controls and nice audio.
A good game, with simple and convenient controls and atmospheric music. Great job!
I like the music and sfx. I also like how you kept the controls user-friendly. It would be useful if there was an option for the player to look around their environment before moving because of the grey cloud that pops up that returns the player to the green flag checkpoint. Other than that, nice job :)
I really liked the concept and enjoyed the platforming approach. My only complaint was that the bounce back cloud was sometimes way to close to you. Perhaps if it was distanced based instead where if you fall for x distance, it sends you back to the check point?
Good game. I love retro vibe of the sound track and the fact that you made everything from scratch is amazing. One feedback I would give is regarding the grey cloud it often appears out of nowhere one way to improve It would be to add a button allowing you to look down. Other than that it's a nice and simple game. loved it :)
I really like the simple artstyle and the controls are also really well done. The biggest problem with the game, though, which is why I haven't played through it, is that you can't tell what the right path is. The death barrages always appear just before you reach them. And you jump to your death very often.
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