Play I am in control...
I am in control!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #448 | 2.572 | 3.750 |
Graphics | #564 | 2.487 | 3.625 |
Audio | #654 | 1.715 | 2.500 |
Overall | #661 | 2.015 | 2.938 |
Fun | #674 | 1.886 | 2.750 |
Game Design | #676 | 1.886 | 2.750 |
Theme | #807 | 1.543 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You go inside the body to fight off the virus (inspiration from "Fantastic Voyage" and Sam Hogan's infinite levels inside levels game)
Did you write all the code and made all the assets from scratch?
Yes I made everything using godot 4 mono
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Comments
Good concept. Need some more instruction at the start. Nice work.
great game and fun to play, very unique and I like the art style
Unique game. Controls were quite tricky. Nice art style.
This was one of the most intriguing games I have seen on this jam. The controls were unique but hard to grasp I needed a couple of minutes to pass the first part. The art style is very interesting and stylized and I really liked how you interpreted the theme.
I think you have something very interesting going on here and I would like to see it developed further because I couldn't manage to go very far into the game and had to quit.
Cheers!
Fun game with interesting controls
Game was kinda hard at the start but when you learn the mechanics it gets way more fun. Graphics are uncommon and cool. However in the scene below my character got stuck and I couldn't do anything. Is it a bug or did I missed something. (Didn't have a screenshot so I used yours)
yes on game page I did say that there was a bug there and I never added a replay button for some reason (would have been so easy to do). Even though I made it that bug still takes me a good 10 min of trying to get through and if you run into getting stuck there you can not usually do much unfortunately. If I had more timeI would fix it but unfortunately I do not get access to the actual project until Tuesday where I will try to fix it
Interesting controls concept but there is a lack of inertia to the movement, the audio is also a bit of annoying
wouldn't inertia have made the controls a bit annoying though ?
Guess we'll just need to learn that
Interesting game, as someone who is not the best at games I found this damn near impossible, but something about it made me want to keep playing to try and get better, do think the movement room could do with some optimizing though to make it so it is easer to activate the various options, could be something as simple as hitting any part of the button activate the movement, rather than only hitting the top of the button.
sorry did not have too much time to optimize that.. did you try using s mid air to groundpound?
I did I found it helped a little, but still found some of the jumps really difficult.
Sorry 😐
The game is a little hard. But very cool
thanks I intended for the s button to be agroundpound bu can be a little unintuitive as because you can not be pressing a or d othwerwise it will not work ...
Yo dude please make a webGL build, i think there's still time!
I can't 🥲 Godot 4 mono does not support it yet
Oh, well it looks very cool lo ill download it