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A jam submission

Watery EndsView game page

There's no end, just water.
Submitted by My-Games (@MycahCambey) — 18 hours, 3 minutes before the deadline
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Watery Ends's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#3962.7793.455
Innovation#4752.4863.091
Game Design#4982.5593.182
Overall#5662.3892.970
Theme#5702.5593.182
Audio#6211.9012.364
Graphics#6802.0482.545

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
it's an endless game where you have to go travel deep dan far down, your travel distance is your score.

Did you write all the code and made all the assets from scratch?
all the code yes, art yes, but the boat sound no, other sfx yes, fonts no, i'll put in the credits later!

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Comments

Submitted

Was fun, but a little hard.

Submitted(+1)

Nice entry. Controls worked well for me.

I found it a bit hard to shoot the boats as they were constantly right behind me. Maybe giving them a bit more diverse move set (eg let them be slower than the player but make them “dash” towards you from time to time).

Good job in finishing something for this jam! :]

Submitted

A bit simple graphics, but the mechanics and controls are well done. Nice work)

Submitted(+1)

I got 2090 pixels after like 1000 tries XD

Submitted(+1)

I have no idea if this was intentional, but I actually really like that the enemies are affected by the death zone. It adds a level of strategy when you're being swarmed and kinda gives the player a reason to hover close to the zone.

Submitted

Pretty cool game

Submitted(+1)

Really cool game, but you should add a tutorial of some sort. I was so surprised when I found out that it is possible to shoot xD

Developer

will do!

Submitted(+1)

Very cool game, movement feels nice but aiming is kind of difficult so it's better to just let everything die to the death zone lol

Submitted(+1)

I like the game. Not sure what the numbers mean on the horizontal bars I come across.

An little improvement I can think of would be if the enemies don't have friendly fire, but destroy each other instead. Then you can set them up against each other.