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ewsnatcher

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A member registered Aug 26, 2023 · View creator page →

Creator of

Recent community posts

Thanks! It indeed gets easier, but mistakes also happen to occur more. It took me a while to beat my own game ;)

Thanks!

I tried to play it with just a touchpad. Is that possible or do I then miss some controls?

Nice little game, also nice great game ;) I like the in-game instructions on what to do!

Very nice entry, well done. Zooming out giving space for larger enemies fits perfectly to the theme.

The automatic aiming to hit the enemies is also very well implemented, and releases the player from the emotionally heavy task to kill.

Nice artwork and fun game to play. Music fits the style of game.

Good effort for a first game. A little more guidance on what to do (in game) would help to try and play the game longer. Textures and stuff look promising for your next entry?!

Nice entry for a first game, regarding your age.

Next time, make sure to tell us (players) what we are supposed to do. You can still add some hints here on the submission page ;) And hey, I got my sun up to 500 points!

Nice little game. I'm constantly ending up going back-first, which is strategic at all and not the most elegant way to die.

Why did you add the mouse into the controls? Would it have been buttons-only it had give me much more control over my movements.

Apart from that: Well done!

Nice roller coaster ride. Despite all the scales in action I don't really see the theme, but well, I don't mind anyway. I like the feel of movement you brought into the game, although it only uses two buttons.

Haha... this is so recognizable! Thanks for your entry, it's very unique.

I do like the artwork pretty much. And it fits very good to the jam's theme.

Great entry.

It takes ages to get only a bit to the right when you turn too small. That's so funny! Thanks for the entry!

Nice concept, and I do like the end of the game. Nice mechanism to backfire at the enemies.

Theming could have been a bit better. Is it a knight? Then what are the enemies supposed to be?

Overall a neat game that's fun to play.

Nice idea, and execution is fine. I got my  owl up in the air once to never come back?!

True. The animation of wind-through-the-trees etc. is already only being done only on what's visible, but apparently it wasn't enough ;)

Thanks! Details are getting really small indeed on smaller screens, which make it hard to keep click right. Some room for improvement there. BTW: The game is fully playable on a phone, except for the size that is...

Dragons rock! Thanks for playing.

Yeah, I'll add a downloadable when I'm allowed to, so you can enjoy it even more ;)

Like the game. The snakes really work on my nerves. 

The only thing I don't like about this game is that I have seen it before. Neat entry.

Thanks for playing. The amount of carbon you have at the moment is at the top, next to the score.

Nice little game. I'm stuck pretty fast though, when a block is to be enlarged to reach a door at the top right. I can't find a way to enlarge it and stay on top of it at the same time?

Nice game, with a lack of roads and an overflow of trees (not as many as in my game, but still), blocking the way for building more houses. It's easy to lose and you just want to try again. And again. 

I found that I just cherry-pick the best options and hit done every round to get the best progress.

I don't think chess can be improved in any way, or else it would have changed already over the years...

Nice try though!

Sorry to hear that it is too slow for you. I think the game's  speed is more influenced by the hardware than on the browser you play it in. In fact it's a large world to render (you'll notice if you make progress in the game). I hope you can get to the stage that you can burn giant pieces of land.

I like the stretching of the cat and the wooly ball is awesome.  Overall it's a bit of a Yoshi like experience. Well done.

Nice game. Hard to control the scaling especially mid-air.

Good combination of proven concepts to make a unique game on its own. Well done!

Very literal translation of scale! Scale models; I like it. Reminds me of an airplane I once had, with small cans of paint exactly matching the coloring of the box.

Would have liked to make my own colors with a paint mixing board. Apart from that: nice entry.

Nice, relaxing submission. 

It's hard to tell which objects can actually be resized, so part of the puzzle is just that. A bit frustating at times, sometimes funny. I do like the introduction of the (little) story with that creative lettering.

I like that it pays off if you don't just shoot each and every enemy. It makes you wanna pass them without being hit - without shooting them. It's a bit like stealth games but in a completely different genre. Good take on the jam's theme.

The owl is definitely the enemy to avoid, for that's the hardest one to beat in the boss level. World 3 is amazingly hard - but even that one is doable.

Artwork is ok, animations even better.  I especially love the fox's movements. His jumping and lying down are just perfect.

Good soundtrack that fits the theme and adds up to the gamer's experience.

Nice little gem! Thank you.

Cool entry! 

A pity that the sea is so small. When chasing a creature he often got out of bounds.

I had a very lucrative half a year... 1000000000 dollar. Not bad at all!

Nice game, but is it me? When I'm going below the screen I hardly see what I'm doing until my fuel runs out.

Oh that's a pity. To catch fish: stand still on a platform and hit space. It is mentioned in the tutorial.

All platforms should be reached. Did you play it in full-screen?

A game with a storyline, that's great (and labor intensive, hence its brevity). Dirt in the water and all, and a questionable role for the human species...

I would like to have a little more control over my character in such a game. I don't really feel involved in the choices it makes. It's like watching a movie where the actor doesn't really touch me.

But a good start to hopefully something more?

Fun game, especially the diving part. Good choice to have that in two stages / space strokes. 

But why does the sea look like a math notebook?

And I would have wanted a bit more freedom steering under water. For example, there is no way to get up again.

Apart from that: Great entry!

Nice world, and it's obvious what to achieve. Clear goal, that's always nice. But then the sharks... It seems that all sharks in the ocean are alerted and coming at me, even if I try to step in the water on a more quiet place. In real life I wouldn't dare to swim in that sea, and I don't know why the main character would do just that. A bit more of a story would be welcome and help me to persevere.

A bit too dark to my taste, but it fits the story very well.

Funny to see how many pearls need to be picked up from under water in many of the entries of this game jam. I think this one is by far the hardest one to find.

Great entry.

Nice game with an unforgettable name ;)

Great that all is happening in a diver's helmet, so that it feels surreal; like a dream.