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Deep Dive Rescue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #181 | 3.194 | 3.194 |
Theme | #248 | 3.500 | 3.500 |
Game Design | #331 | 3.028 | 3.028 |
Overall | #334 | 3.028 | 3.028 |
Audio | #350 | 2.861 | 2.861 |
Fun | #431 | 2.694 | 2.694 |
Graphics | #444 | 2.889 | 2.889 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You dig deep into the ground to rescue miners and bring them back up to the surface. You must dig deeper and deeper as you go.
Did you write all the code and made all the assets from scratch?
All the code and assets were made from scratch. Most of the audio was also made from scratch. The music came from this source: https://uppbeat.io/track/kevin-macleod/lightless-dawn
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Comments
I found the timings of the rectangles to be a bit to strict but overall pretty good!
Thanks for the feedback!
Wow ! Really nice. Graphics are cute, mechanics are awesome. Just music didn't match with the game, other than that neat jam game. One of the most creative games in the jam.
Can you try and rate my game ?
Thank you for your feedback!! I’ll have a look at your game when I have a moment!
This game is underrated! Conceptually very innovative, and I love that it was basically almost all made from scratch. The colour palette is eye-catching as well, and I love the SFX together with the music. Nicely done :) Small things I noticed: 1) sometimes the Q to restart didn't work for me 2) sometimes I could time the clicks needed to drill rather than looking at the overlapping shapes, sort of like I had figured out the pattern in seconds? It felt kinda cool though!
Nice job:)
Thank you for your feedback!! I will make sure to look into the restart bug, thank you! And yeah as I was play-testing I also kind of got into the rhythm of things with the overlapping rectangles, but I kind of like it. I thought if I ever expand on the idea I’ll experiment more with it and see where it takes me. Thanks for your comment!
Definitely expand on this, it's a very cool idea :D
GOOD GAME
Thank you!
great game, keep up the good work!
Thank you!
Not bad graphics and relaxing music)
Glad you liked it!
Rlly liked this game! This unique game mechanic was refreshing. Good mix with simple graphics, some particle systems and good ambient music. Well done!
From the constructive side, a little tooltip, that you can earn extra fuel from digging the gold stone, would be nice (or maybe i just missed it?). On the other hand, a little bit less "extra" fuel from this stone could be more of a challenge.
Thank you for your feedback! You do actually gain more fuel from the gold blocks. I wanted to make the UI communicate this more easily but I ran out of time.
Yeah, i got the same problem :D But still, had fun playing your game!
Great game, The rythem mining machanic is awesome, especially when you start to get good at it. the art style is simpel and nice looking. Managed to get to saving 13 people.
Great game. Keep it up♥
Hey, great high score! Thank you for your feedback, I appreciate it a lot!
You got a good idea of digging mechanic, it is interesting but the execution is a bit to punishing for the player, it's required a bit too much precision to proceed through the early level, which make it felt more frustrating than challenging for me. There are also some bug that generate the miner on the first floor too, another bug that I found is that sometime you can't just restart the game. The graphic are cute and clean tho.
Thank you for your feedback! I will address all of these issues in patches after the voting period.
I liked it a lot. The rhythm mechanic was really unique and fun to use and the style is great. Great work
Thank you!
It's fun to play
Thank you!
Nice game! Got till level 7, bit hard sometimes but overall nice and simple puzzle :)
Thank you! Yeah I will definitely re-balance the difficulty after the voting period is over.
Love the way you have to time your clicks with the rectangles orbitting around the drill! It's a really cool spin on mining down. My only gripe would be the feedback you get when mining. Sometimes the blocks would shake other times it wouldn't, otherwise nice game!
Hey! Thank you for the feedback! I didn’t encounter that bug so I’ll definitely do a bit of playtesting when I have a moment to try and figure out what’s up.
I like your game! I only had some trouble with drilling but I really like it!
Thank you for your feedback! Yeah the drilling definitely should’ve been easier.
kinda hard to drill through, but pretty nice.
Thank you for your feedback! I will definitely balance the drilling to be easier in the future.
Very pretty, I think that it is kind of hard to drill through things?
Yeah I definitely made it too hard. I got used to the drilling after doing it so much whilst testing I didnt balance well for new players. Thank you for your feedback!
Really enjoyed the visuals and the audio, great job!
I'm not sure if it was just me, but I the resolution of the web player was not enough to cover the whole screen, so I wasn't able to escape the tutorial or see all of the text, thought I'd let you know! :)
Thank you for your feedback! I have been having issues with the web build. I'll try pushing a patch since not being able to see the tutorial is pretty game breaking lol.
At least you could get a web build working, mine keeps failing! Haha.
Very unique Idea with great mechanics...liked it...
Thank you!
Interesting mining mechanic!
Thank you!
Liked this one! I had some resolution issues that I worked around by increasing the game window size in browser, but was able to play after that. I liked the timing minigame with the drill, and rescuing miners was a simple and fun premise. I think the timing is a bit strict; maybe the two holes that have to overlap could be bigger or move slower to make it easier to time. I got up to needing to rescue 5 miners before I missed too many overlaps and ran out of fuel.
Overall, this was a solid entry. Great job on the submission!
Yeah I had some issues with the web build, and the difficulty balancing could definitely use tweaking. Thank you for your feedback!