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Think, Damnit!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #163 | 3.357 | 3.357 |
Audio | #173 | 3.286 | 3.286 |
Innovation | #313 | 2.893 | 2.893 |
Overall | #318 | 3.065 | 3.065 |
Graphics | #367 | 3.071 | 3.071 |
Game Design | #427 | 2.786 | 2.786 |
Theme | #445 | 3.000 | 3.000 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Dive deep - Into your own mind while you defend yourself against intrusive thoughts whilst you come up with the best game jam idea!
Did you write all the code and made all the assets from scratch?
I made everything from scratch except the following:
Laser sound
Background Music
Both of which were sourced from Royalty free websites.
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Comments
A real thinker! 🧠
Things I enjoyed ✔️
Things I would like to possibly see with your title. 🤷♂️
Overall 📓
This game is very fun, I had a great time playing it! I hope you make more content just like this! Because this is very well done!
Thank you so much for playing the game and for your feedback.
I originally started out with the mouse controlling the aimer, but I had some issues with the cursor snapping to the right whenever I moved the mouse below it's clamped angle. So in the end, to save time, I just made it move with A and D.
Smart move! Better to have a functioning game then a frustrating one! Great work though! Be proud of this game!! Because it is very well done!
Thank you :) that is a very kind thing to say, I had fun making it! Who'd have thought that time constrictions could be so fun! (and stressful, lol).
Thanks for the feedback on our game.
This game Feels like my daily struggle with adhd :) good fun game ( impressive for a second ) .
Lol I know what you mean, I have trouble with concentration and I am very easily distracted.
My first game was on Game Maker, it's on my Itch page also, it's absolute trash haha! :D
We al have to start somewhere.
I love a good meta concept and I was amused by the voice lines, but without any extra abilities, the thought spawning ended up either making me shoot good thoughts right as they spawned off-screen, or made too many overlapping thoughts to shoot them all in time; I was never able to build up the Focus meter as I kept getting hit by these massive barrages that knocked me back down and forced me to shoot the few good thoughts hidden underneath. Still, it was good for a laugh and I did give it a couple tries. Nice work!
Thank you for playing!
I'll admit, this was my second jam and the first I have made a full playable game loop in unity. There is a lot I wanted to do, as I felt the game was pretty boring lol, I just didn't want to overreach and be unable to finish. But I'm happy with the little I got done, it just could have been improved a lot.
Thank you for your feedback!
Fun idea :). We all know the gameplay obviously, but it was difficult to grab the good things and shoot the bad things. Fun times.
Thanks for playing!
I do admit to liking the idea of having to sacrifice good ideas for the sake of destroying bad ones, but it can be frustrating in this medium lol.
haha! Funny and creative idea! Good mechanics and controls of the game!
Thanks a lot for playing!
I'm glad you enjoyed it :)
I love the interpretation of the theme!
It reminds me of the fight in my brain when I stopped smoking ^^
The game is almost as difficult as the real thing! :D
Good ideas are so much easier to fend off than bad ones, very realistic game! :D
Bravo pour le travail!
Thank you for playing my game!
I love that you understood the whole good ideas being a lot easier to fend off than the bad ones, I wanted to portrait how easy it is to interrupt the flow of good work!
Hilarious ! I was not expecting that at all... But it fits perfectly and I'm sure it definitely speaks to all of us here. Cheers !
Thanks for playing! :D
I think the game is pretty fun but too hard for me! When a good thought and a bad thought are coming from the same direction at different speeds it's brutal :) Very fun and silly story and voice acting too
Thanks for playing! :)
Hard & Hilarious! Great job! Voice nice touch too :)
Oh and first play I couldnt control, but once I refreshed it worked great :)
Thank you for playing! :)
This is literally me HA HA! It's a really funny and entertaining game. But it's a bit tough to control the turret. Other than that i liked everything about this game, especially the cutscene :D
Thanks for checking my game out! :)
I'm glad you enjoyed it, I think I'm gonna go smooth the controls out, seems to be a popular request, haha!
Neat idea, the voice lines were a great addition. Having you fight bad habits really shows the struggle to not procrastinate . I do wish that the movement was a bit more precise, it seems to carry a tiny bit of momentum from the direction it was moving towards. Overall, good game. Great job!
Thanks very much for playing!
I'm gonna go and fix the controls to make it a little more sharp!
I like the idea and it was executed really well! my only suggestion would be to either have the gunfire be more smooth/precise or have it connected to cursor location (i was using left click to fire).
Thanks for playing!
I actually started out with the cursor on mouse move but whenever I moved the mouse underneath, it would snap the cursor to the right. So in the end I went with the A & D movement. But you're right about the snappyness of it, I left in the drift and just forgot to remove it!
This game was just like real life. Its really hard to think sometimes.
Thanks for playing man :).
I spent a solid hour or two just staring at the screen trying to think of something lol.
Make all ideas at the same speed
GOOd game
Thanks for playing!
Yeah that was definitely some of the more desired changes, the reason I made them different was to off set the amount of memories that overlapped, making it possible to shoot the bad ones without hitting the good.
This game simulates really well how hard it is to come up with an idea, furthest I got was 70%. And I gave it a fair amount of tries.
but besides that, the art is really good, gameplay is fun (and stressfull but in a good way). and I really love the voice acting, it adds a lot of character to the game. I may not have finished the game, but I did have a lot of fun playing it!
Great game. Keep it up♥
Thank you for playing!
Lol it is a difficult task, I wanted to make it difficult to finish purely because of that.
Thank you kindly for your compliments and feedback, especially as I'm not much of an artist, it's good to know the art wasn't too abstract or immersion breaking.
This is a fun little game, but perhaps a bit too difficult. The visuals and the story is pretty good. And the chosen music is also good. Overall a good and well made little jam game. Well done.
Thank you for playing! I did get a few friends to play test it but we kept going between too hard and too easy lol, was difficult to get the balance just right.
Interesting idea, I like that it's about trying to come up with a game jam idea, that's funny lol. The music is catchy, and the voice lines were great! I smiled and laughed a few times while playing, it was entertaining to play.
In my opinion the gameplay is too difficult for 2 reasons: the movement of the gun feels too heavy and makes it hard to line up shots with bad thoughts, and the ratio of bad thoughts to good thoughts as the game progresses gets a little too high. I feel like I ran into situations where I was doing pretty well, and then all of a sudden large bad thoughts swarm all around me, and it's not possible to shoot them all down.
I think if the gun moved faster and more precisely (i.e. it stops immediately after letting go of the button), and if the waves of bad thoughts were less in number, the experience would be more fun. I ended up shooting a lot when things got crazy, and it felt like the good thoughts were destroyed in one hit regardless of how large it was, which felt a bit unfair as well.
Overall though, I think this is a cool idea and would be really fun with some additional polish. Great job submitting this entry!
Thanks for playing! There were definitely some balance issues with the game, I think the system I created for spawning them was a little too simple. I created a wave system that would spawn with a set variation between waves, but I used the same system for both types of memories as well as their spawn points. This lead to having some issues with overlap lol.
I left the good memories at 1 hit purely because that's how it seems to be in my own head, intrusive thoughts are so much harder to push away and the good ones seem so fragile, it seemed thematic.
I really appreciate the feedback!
This was such an interesting game! I personally found it too hard, but that was more of a skill problem than a game design problem. This was such a creative idea and I'm glad I found it!
Thank you kindly for playing, I'm glad you enjoyed it :D
I kept laughing at the VO for the positive thoughts, lmao. The insane setting is very much insane. Funny idea.
Lol thanks for playing! I had fun recording the voices, it was difficult to portrait sarcasm without much context, but I'm glad you got some laughs out of it!
This game is very addictive. Laughter creates the feeling that you are playing with a friend who laughs at how badly you play)
Thanks for playing! I had a lot of fun with the voice lines lol, I'm glad you enjoyed it!