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Unclogging the Pipes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #189 | 3.652 | 3.652 |
Game Design | #443 | 2.739 | 2.739 |
Innovation | #462 | 2.522 | 2.522 |
Audio | #495 | 2.391 | 2.391 |
Fun | #499 | 2.478 | 2.478 |
Overall | #515 | 2.572 | 2.572 |
Graphics | #764 | 1.652 | 1.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're diving deeper into a toilet to unclog the pipes.
Did you write all the code and made all the assets from scratch?
I wrote all the code. The art is made up of regular shapes (squares, circles, triangles). The font and music/sound effects were used from another source (credited in game description).
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Comments
The best part of this game is the toilet flush sound at the start!
Make cracking by(WSAD)
Good start, I was diging down with X and doing nothing more..
Engaging concept!
Interesting take on the theme, had fun puzzeling it out!
Well, if it's any indication, I got to Floor 20 with more than a minute extra time as I was enjoying it enough! Not much to fault here, I'd have liked an indicator what block I was drilling and maybe a sound, as if you're nudged in a corner on some of the "harder" blocks I would have to second guess and look at the keyboard to make sure I picked the right button. In total, good job yo!
It was a fun little game, but I felt like it needed maybe some sound or other input whilst drilling, would have helped create a sense of drilling.
It's a cool idea, good job!
Nice game!
Great idea and implementation. Basically no critique to the idea, but some - maybe rather subjective - to the implementation: I would've made the difference in different squares' drill times much more noticeable and/or show it via a numeric UI. At the moment, green definitely feels faster than every other color, but the difference between the others doesn't feel so certain.
Thanks! A number or something more visible/eye-catching to show that different blocks break at different times makes sense, I originally conveyed that by reducing the opacity of blocks, but it would be good to know what's easy to break before you start drilling. Green is supposed to be the fastest, another thing I probably could do is make the time it takes to break other blocks larger, so there's less of a gap. Thanks for the feedback!
the UI was bugged in fullscreen so it took me some time to realize what's the goal in this game, after i exited fullscreen it made perfect sense as i saw the timer going up whenever i drill the flashing squares
pretty simple gameplay you have to do some quick thinking while making your way down to avoid wasting time however its a bit too easy right which makes sense, it would be impossible to balance all these floors in such a short time
imo the controls were pretty easy but it would probably make sense to drill in the direction you're facing (unless you wanted to add more features to the game that involve drilling in a different direction)
Thanks for playing and the feedback! I didn't realize the resolution didn't adjust in full screen, I'll take a look to see how to resolve that, as it should keep a 960x600 ratio. And point taken about drilling and moving being the same button, I do think that would make more intuitive sense. There might be some other mechanic that incentivizes drilling in other directions when moving, but I can't think of one now, so that's a good point, thanks!
I like it! I got a little bit confused with the controls, I think it would feel better if the drill command was "wasd + space" so we could drill the same direction we were walkin! Great idea!
I like it! I got a little bit confused with the controls, I think it would feel better if the drill command was "wasd + space" so we could drill the same direction we were walkin! Great idea!
Addicting and got my thinking analytically to save the most time. Got to floor 19.
A simple game with a simple mechanic. The graphics could use some work, and adding more features could improve replayability. It was fun though!
It was simple and fun. My best is 16th floor. I have just a few suggestions:
But again it was fun and creative I think, good job!
Thanks! Those are great suggestions that would make this game more playable and interesting, especially the first point; a better way to explain the controls to the player would be good to implement. I appreciate the feedback!
It was fun to play, everything works very well. The graphics were not enough, in general the idea is great!!!
simple yet fun game! My only suggestion is to make the controls easier to learn because i kept having to look down to see the controls again and again.
Thanks for playing! And thanks for the feedback, I would've liked to change or update the drilling controls to make more sense if I had more time, but good point!
The game mechanics fit in well with the theme. I've reached level 16 :)