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Diving Deeper Into Madness (demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #14 | 3.964 | 3.964 |
Graphics | #34 | 4.214 | 4.214 |
Overall | #57 | 3.673 | 3.673 |
Audio | #59 | 3.679 | 3.679 |
Game Design | #103 | 3.571 | 3.571 |
Fun | #163 | 3.357 | 3.357 |
Theme | #352 | 3.250 | 3.250 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you have to increase your madness level (dive deeper into madness) by using your revolver to land hits on your enemy to increase your damage potential. You have to follow up your revolver shots with guns that do more damage fast before your madness level decreases
Did you write all the code and made all the assets from scratch?
99% of the code was written by me except a dither shader and a vertex wobble shader. All the models are made by me except the heart used for the health bar which was made by neshallads on sketchfab. Sound/music is from pixabay and freesounds.com.
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Comments
This game is very charming in its own unique way. It's a little bit too hardcore for me personally, but I enjoyed it nevertheless. Loved the humor and sound as well.
Thank you for your feedback. It's understandable that it's too hard I wish I had more time to create a slow progression of difficulty sadly I didn't.
Oh wow this game has a ton of charm in it, I love it! Everything from the visuals to sound design is so good. My only gripes would be the movement is kind of janky, where as when I'm in the air I don't have much control on where I'm moving which killed me a lot. Neat that you had a tutorial though I was still confused on some things such as the madness meter, rocket jumping, and even switching weapons. If this game gets fleshed out later in the future I think this has potential to be something great!
Thank you for the feedback the worst thing about making this game was that I didn't have time to create a gradual progression of difficulty and explain everything slowly. That's why I decided to make the rocket jump an extra thing it's not a necessity :p. As for air control you can dash two times midair but I get what you mean you can only move one direction when midair which kinda sucks. I was also going to explain the madness mechanic in the tutorial but I forgot to add it in in the rush so I just explained it in text which in retrospect was not a good idea lol.
I just want to mention this here just in case people have a hard time understanding the madness mechanic since it is necessary. Landing hits with the six shooter (weapon 1) increases your madness which multiplies the damage you do with other weapons.
The game has a great style and charm to it. Unfortunately I'm not very good at movement shooters, so I was unable to get past the rocket jump part of the tutorial.
Dw its not your fault there was a major issue where the tutorial was practically impossible to complete. There was also another game breaking issue where the screen randomly loses focus when trying to rocket jump both of those are fixed now.
Nice game and good choice of music and sounds!
Thanks for your feedback! I'm glad you liked it
I like the twist on the theme and the way the game looks, but the objective of the game is a bit unclear and the bosses feel too long so I haven’t played through the game.
Thanks for the feedback the game doesn't have much or any objective since it doesn't follow a linear path you can explore around talk to npcs and fight bosses it's sort of an exploration game as for the bosses being long you actually have to use your madness mechanic inorder to increase your damage as much as you can and use your blaster and rocket launcher to do damage. It is mentioned in text after the tutorial but isn't really clear I'm sorry for that