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A jam submission

Flash the FishView game page

My submission for the 10th Brackeys Game Jam
Submitted by Eliane1998 — 4 hours, 43 minutes before the deadline
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Play Flash the Fish

Flash the Fish's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#843.4623.462
Theme#1093.8853.885
Overall#1163.4553.455
Game Design#1753.3273.327
Fun#1783.3273.327
Audio#2043.2313.231
Graphics#2213.5003.500

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to dive into the ocean to take pictures of the underwater life.

Did you write all the code and made all the assets from scratch?
I wrote all the code, I did the music and I used both personal and free assets. See the in-game credits to learn more.

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Comments

Viewing comments 44 to 25 of 44 · Next page · Last page
Submitted(+1)

This game was really good and fun. i ended up get 1500 points from one photo i don't know how. i would like to mention that the movement felt kind of snappy and fast. i did like the intro in the game of your character explaining everything. good job.

Submitted(+1)

This game was really fun. I got a final score of 22 million which is pretty good I think. I loved the music too!

Submitted(+1)

Very interesting game! 

The world is well realized, and it's fun to search for rare species to score as many points as possible. The fact that you can find out how the score for each photo was calculated is a big plus! So you know what counts and you can take better shots!

What I didn't understand was how the upgrade system works!

Submitted(+1)

The concept is pretty interesting, the fish are cute and the map has some intriguing chests to find and that encourage somewhat exploration, I liked the idea.

I have to point out that the performance wasn't great and my pc is kinda decent so I guess it needs some optimization, and the controls sometime would kinda glitchout and ignore my input.

Overall a pretty cool submission, good job!

Submitted(+1)

This is such a great idea and it has been executed really well. I had a lovely time playing!

Submitted(+1)

I got a score of 84,982,128 on a photo thanks to a x836 distance to camera multiplier! I love how the different values factor into the score and overall the gameplay loop is really fun. I also had fun just swimming around exploring the map and I'd love to see deeper and deeper locations with more gameplay elements in the future

Submitted(+1)

Ok i love to see some pokemon inspired games going around the jam.
I have not really played a pokemon snap game myself to its fullest.

sometimes when i tried going up it stops me if i pressed my W too fast or something.
other then that its pretty cool game

Submitted(+1)

It has an interesting idea, nice job.

Submitted(+1)

Game Design is good

Submitted(+1)

Really cool photo game. Fish movement looks really great that it does look I'm really in the sea and taking photo under there. Coincidentally I made photograph game as well,  would be great if you interested to play. By the way my score was 93457.

Submitted(+1)

Pretty cool idea, and visuals look great. Unfortunately lags unbearably on my laptop (on Chrome). Much more so when looking down, when looking up the game runs smooth. Good luck with optimization, the idea is worth it!

Submitted(+1)

I knew I'd love this game the moment I saw it and wow this game did not disappoint! My only problem is that it glitches out a bit when I emerge from the water. Other than that, it's really just my own computer being unworthy to process this masterpiece! <3 Good luck! I feel like you could definitely get a great place in this Game Jam. You'll definitely deserve it!

Submitted(+1)

I could see the obvious Pokemon Snap inspiration, and you meshed it pretty well with the theme!

The 2D art at the beginning was adorable! And I very much appreciate the fact that the game starts with a proper tutorial. Honestly wouldn't have expected something like that out of a jam game, just thought it'd take too much time.

I was pretty impressed with the fact that the fish themselves have at least a hint of AI. I've never actually tried coding anything like that because it seems daunting, but you fully implemented something like that in a week and still had time to make something this polished?

Only real issue I faced was the controls acting up. Sometimes I would forget to put away the photo I just took, sometimes when I moved right and forward at the same time I'd only move right, etc etc. But I was playing the WebGL build, maybe if I played the downloaded versions I'd have less trouble

Solid entry!

Submitted(+1)

Good music and sound effects.  Excellent graphics.  Great take on the theme.  It's unique and brilliant.  Had a lot of fun playing it.  Amazing work.  Easily the best of all of the jam games I've played so far.

Developer(+1)

Wow, thank you so much, it really means a lot!

Submitted(+1)

Cool concept, that fits perfectly to the theme. The whole mood and this cute graphic style are awesome. Also like the sound design.

Only the over-water environment looked a bit "empty", compared to the other parts of the game. And i wished, that the tooked photo disappeared automatically after a few seconds or so. Because that needed a while the first time until i got that i can close it just by clicking again with the mouse^^

But definitely a fun and pretty polished entry. Great job! 

Submitted(+1)

Oh, just noticed, that this was you, on who Code Monkey reacted a few weeks ago. I liked that one :-D

Developer(+1)

Thank you, that's really nice!

Yeah that was me on Code Monkey's video ah ah

Submitted(+1)

Cool game and great idea. I liked that they made the plot and instructions before passing the game)

Developer

Thank you!

Submitted(+1)

This was a really fun game. When I played, I almost thought the scoring system glitched out when I was getting such high scores but looking at the stats and how it calculated my score seemed to explain it.  I did a very similar game about taking photos of fish to get a score.

 I would love to know how your photo system worked. Mine was a simple collider in front of the player that kept track of all the fish in the volume, then returned a score based on how many were there when the player pressed the take photo key.

 I would also love to know how the fish movement worked. It was fluid and dynamic and was able to have multiple fish swimming together at once. It was really well done.

Developer(+1)

Thank you for playing it!

For the fish movement, I implemented a simple flocking algorithm, basically I calculated the cohesion, avoidance and alignment vectors for each fish.

For the photo system, it was quite tricky and I'm not sure this is optimized, but I first used the OnBecameVisible and OnBecameUnvisible Unity functions on each fish to determine which fishes were seen by the camera. Then, each time the player takes a photo, I draw a raycast on each potential target to determine which are actually seen by the camera. And after that, I converted the world position to the screen position to check which fishes are on the picture frame.

Submitted(+1)

That makes a lot of sense. I did watch a video about flocking algorithms, and it looked kind of tricky to set up but maybe that was because they were trying to be super performant with it. Though one weeks worth of time is still quite impressive to get that set up, plus everything else you had to do.

OnBacameVisible and OnBecameInvisible was a good choice, even if it isn't performant. I had completely forgot that was a method on Monobehaviours and it does account for the whole frustrum of the camera whereas a cube trigger collider misses the gaps as the far plane expands out.

I'll have to look into implementing those ideas.

Thank you for the reply.

Submitted(+1)

Very good use of the Unity terrain tool! I also like the little touches, like the treasure chest at the bottom. Diving and taking pictures of the fish was a pleasant and relaxing experience. Also, the music suited the underwater gameplay quite well. 

Its hard to make a 3D game in a week let alone a good one, nice work.

Developer(+1)

Thank you so much! That was my first time using the terrain tool, it's quite satisfying to shape your world like this. Glad to know you saw the treasure chest!
Thanks for playing!

Submitted(+1)

It's a nice game, but one of my main criticisms is the fps. I'm running this on a laptop, so it's super laggy for me, but other than that I like it!

Submitted(+1)

Very cool game with an interesting idea! The fact that you take air pressure into account for the oxygen consumption is also an interesting touch which I did not think about! :)  

I had a bit of a fight with the controls at first but after I noticed that you don't really need to use spacebar and shift it went a lot better. (Pressing the spacebar and shift stopped the movement in other directions for me). *I was playing the WebGL build. 

You did a very good job, keep up the good work! :)

(How did you manage to get fullscreen to work on itch.io properly if I may ask?😅I wasn't able to get it to work myself).

Developer(+1)

Thank you!

Yeah, the controls were a bit tricky, that was my first time doing a first person controlled game. I should have removed these shift and spacebar controls as they really don't matter.

For the fullscreen, I don't really know, I just put 1920*1080 on the embedded size on the itch.io page, and it worked ah ah.

Thanks for playing and for your nice feedback!

Viewing comments 44 to 25 of 44 · Next page · Last page