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A jam submission

GunDownView game page

Blast your way to the Core!
Submitted by JamesWilson404 — 6 hours, 24 minutes before the deadline
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GunDown's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#403.8333.833
Game Design#463.8063.806
Overall#2033.2873.287
Audio#2313.1673.167
Innovation#3172.8892.889
Graphics#3343.1673.167
Theme#4982.8612.861

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must keep diving deeper until you reach the core of the cube world.

Did you write all the code and made all the assets from scratch?
Yes.

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted

The card mechanic is a really interesting take on upgrades. I like how it allows for multiple builds that can be changed and experimented with easily.

Overall, really nice work, but I feel as though the pacing (specifically the speed of all objects from the player to the enemies) could be increased.

Submitted

An interesting game with simple graphics. Nice work)

Submitted

Great game! The idea is creative, I like the way you implemented the game to the "Diving Deeper" theme.

Submitted

Nice and fun game !

Liked the upgrade system

The graphics and sounds are very good

Submitted

Really fun game. I really liked the arcade style feel. I play a lot of mobile games and it felt like this could fit well in that genre with stackable upgrades, rolling for better rewards etc. My strategy in evolved into letting them get close so I could land all my shots. Lots of fun to play. Great game. 

Submitted

Very very fun gameplay, loved building the deck to shoot as many projectiles as possible!!!

Developer(+1)

Awesome, the vision of the game was that you could the play the way you wanted to play, Lots of bullets, high damage sniper, rapid fire shotgun. I'm glad you had fun, thanks for playing.

Submitted

Loved this game, the one I had the most fun with so far! 

I think something could be improved here and there. For example, I would like more clarity about stats, for example how much damage I do and how much damage an upgrade grant. Also legendary upgrade are just too strong, nullify the challenge after you buy one or two.

In my opinion the graphics are not bad, but some elements should stand out more. For example enemy and projectile are almost the same, the player character has almost the same color as the background...

Also you could add an explanation about how interest work, I figured out it's like how some auto-chess game works (cool idea btw, it works very well!) but it's not clear at first.

Overall it's a very nice game, good job!

Developer(+1)

I really appreciate you leaving such detailed feedback. These are all great points you've mentioned, things I tend to miss when I've spent too much time in the trenches playtesting. A detailed stats panel was something I was really hoping to get in but out of fears of people seeing it and thinking this game was some spreadsheet management sim it had to drop off, at least for the Jam version. But it does warm my heart to know someone cares on a level where they want to know exactly how much something buffs them as opposed to "MORE DAMAGE PLEASE".

Thank you for playing.

Viewing comments 27 to 21 of 27 · Next page · Last page