Not bad graphics, but there are small bugs in the game, optimization is weak, but overall nice
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The Ludicrously Deep Dive of a Very Thirsty Plant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #65 | 4.000 | 4.000 |
Audio | #277 | 3.053 | 3.053 |
Fun | #283 | 3.053 | 3.053 |
Overall | #312 | 3.079 | 3.079 |
Game Design | #334 | 3.000 | 3.000 |
Innovation | #396 | 2.684 | 2.684 |
Graphics | #512 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The thirsty plant's roots (YOU!) have to DIVE DEEP to get water.
Did you write all the code and made all the assets from scratch?
Yes, apart from the music (credited with permission) and some unaltered sounds from freesound.org
Comments
This game was super relaxing but maybe too easy. I still enjoyed it. Good job.
Fun concept! Feel like there could have been a slight increase in difficulty, but still enjoyed playing it!
Super solid, you had a vision and you executed. These kinds of projects are what game jams are all about. Nice consistent art style, clear goals and visuals, nice sounds and no bugs. Final high score was 682! A play through of my game in return would be appreciated!
Definitely my favourite game I've played from this jam so far. It's simple, but effective. The gameplay is fun as is, but it could definitely be even better. I think that having rocks taking away less from your water, while having time take away way more from your water, would create a risk reward situation. You'd be trying to use the faster sand to get through so as not to waste time, but that makes avoiding rocks harder, whereas the slower dirt makes it easy to avoid rocks but would make time a much bigger threat. This would force the player to be more strategic between caring about the two sources of damage, rather than the game in its current state, where its almost always best to use the slowest type of dirt, because rocks pose a much bigger threat than the passing of time.
Also, nutrients increasing speed makes them more of a downgrade then an upgrade, since time is so much smaller a threat compared to the rocks. Those going for high scores would avoid the nutrients, but this would make the game more boring, creating a situation where the most effective way to play the game isn't the most fun way to play. Instead, I would remove nutrients and make the speed increase as the game goes on, naturally increasing challenge.
I'm pretty sure the way this challenge escalation is handled is through the water becoming more sparse, but there's such a heavy element of randomness to their spawning that it just makes the game feel less fair as it goes on, rather than more challenging. For this reason, I think that water should spawn in a predictable pattern, for example, every 5 seconds, though its horizontal position could still be random. Again, speed could be used instead as a way to increase challenge.
This all sounds quite negative, but I took the time to write this because if you fine tuned the gameplay a bit more, with better art and sound, I could legitimately see this being a successful mobile game. I also like how it's a unique take on the theme. Cool game!
We are all very thankful (and flattered!) for such a detailed response! <3
None of your points were negative at all, and they've given us a lot to think about! We would love to continue working on this game as we had a lot of fun making it. I love your idea of increasing speed as the game progresses in particular. I'd also love to polish the art style more and try and make all the assets feel a little more cohesive.
Again, thank you so much for caring about this little plant and his water seeking adventure to write such a loving and helpful review!
Really fun game! I enjoyed seeing how far I could get. I like how its difficulty increases over time and it was a really good interpretation of the theme!
Got to 370cm, very fun take on the them, I think more variety the later you go could be interesting like different types of "enemies" (i.e. more than just rocks) but for a game jam game nice job!
Nice take on the theme ! Great audio, controls are good. Maybe the game is a little to easy ? Also I had troubles identifying the impact of rocks
Nice game overall !
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