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Treasures of the Deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #138 | 3.789 | 3.789 |
Game Design | #163 | 3.368 | 3.368 |
Fun | #186 | 3.316 | 3.316 |
Overall | #197 | 3.298 | 3.298 |
Innovation | #268 | 2.974 | 2.974 |
Graphics | #273 | 3.342 | 3.342 |
Audio | #289 | 3.000 | 3.000 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each environment and level requires the player to dive deeper into the ocean to the point where they must illuminate their surroundings to find what they are searching for
Did you write all the code and made all the assets from scratch?
We outsourced the map tiles, UI, and item icons, and music. Everything else, however, was built from scratch
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Comments
I enjoyed playing this game a lot, especially how the controls were implemented, very smooth. I loved the graphics and the music was very catchy too. However I did break the game a little and got softlocked on the big ship leaving me to run out of oxygen but that was me just messing around with the game lol. Overall great game and you should be proud ^~^
Ah, another reminder to limit player velocity, lol. That is priority one of the update. I'm also gonna create a wall on for the boat so you can't get stuck on it. Running out of air while being beached on a boat always felt a bit odd to me. Thanks for playing and reviewing!
I like the grapple arm. Very nice you made multiple levels, i also liked the parts where it was dark and you have to rely on the radar.
I hope you used the flashlight :). The radar was my favorite thing to implement so I'm glad you liked it!
nice game, love the music. However when I tried to go from bot sea to the surface. the sub was nearly flying, add more force so that it couldn't be that high will be nice!
I REALLY should have limited the player's max velocity, lol. Thanks for playing jt!
very fun! the sonar is pretty cool
Nice game. You just need to better indicate what we need to do with treasures.
Yeah, I went back and forth on that. I should've added a gif of an item dropping into the cage and wrote a more detailed guide in "how to play"
Pretty neat concept lol, grats
Nice game with great atmosphere! Well done.
Maybe one thing: Pixels have different sizes, which looks a little restless. Scaling the graphics / adding some pixels could do the trick.
I was pretty impressed by the sonar on the bottom right. Do you precalculate it or is it just a second camera with a shader?
second camera with input shader. The pinging of items is done with raycast and the sweep affect is done with a mask. Thanks for playing!
Interesting workflow! That's a thing that I never did before. Gonna take a look into that.
I'd be happy if you could provide some feedback for my game too :)
Really cool game! I really like the music and the graphics. One thing that I struggled with was picking up the items. They would fall down quite easily. If you could make that easier, that would be cool. Really fun game, I enjoyed it!
yeah, I added that feature today, I think, so not much time to iterate on it. I should have increased the force value that causes a release. Thanks for the sugestion!
I liked the sonar thing on bottom right. Biggest complain is that the controls are unwieldy
by unwieldy do you mean the speed?
No, the deceleration is a bit too low, at least imo. This can be fixed by increasing Rigidbody drag, if you're even using that.
Ah, i see. I relied heavily on unity's drag coefficient, really wish I had more time to focus on that before submission.
Wow. I increased that drag and limited player velocity in Unity. Feels so much better! Thanks for the suggestion! Just sad that I have to wait till the jam is over to update the gam
How did you do the sonar? It is insanely good! :D Well done. The deceleration is a bit... unique? xD But otherwise i think this is a great concept well executed.
Thanks! lol. I was going for a zen vs zane feel. Now that you mention it I should have decreased the speed. I just got so used to zipping around that I forgot to change it! lol